forked from mirror/openmw-tes3mp
[General] Use compression for Position packets
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parent
4934be18f0
commit
f6fba70a4e
2 changed files with 6 additions and 12 deletions
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@ -20,31 +20,25 @@ void PacketActorPosition::Packet(RakNet::BitStream *bs, bool send)
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RW(actorList->count, send);
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RW(actorList->cell.mData.mFlags, send);
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RW(actorList->cell.mData.mX, send);
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RW(actorList->cell.mData.mY, send);
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RW(actorList->cell.mName, send);
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RW(actorList->cell.mData, send, 1);
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RW(actorList->cell.mName, send, 1);
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BaseActor actor;
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for (unsigned int i = 0; i < actorList->count; i++)
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{
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if (send)
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{
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actor = actorList->baseActors.at(i);
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}
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RW(actor.refNumIndex, send);
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RW(actor.mpNum, send);
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RW(actor.position, send);
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RW(actor.direction, send);
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RW(actor.position, send, 1);
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RW(actor.direction, send, 1);
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actor.hasPositionData = true;
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if (!send)
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{
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actorList->baseActors.push_back(actor);
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}
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}
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}
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@ -19,6 +19,6 @@ void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->position, send);
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RW(player->direction, send);
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RW(player->position, send, 1);
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RW(player->direction.pos, send, 1);
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}
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