Fix server crash if player is not fully connected

This commit is contained in:
Koncord 2016-12-16 17:53:56 +08:00
parent 3ee82a761b
commit f74734cfba

View file

@ -742,6 +742,9 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
// If an invalid key makes it into the Players map, ignore it
else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID) continue;
// if player not fully connected
else if (pl->second == nullptr) continue;
// If we are iterating over a player who has inputted their name, proceed
else if (pl->second->getLoadState() == Player::POSTLOADED)
{