@ -275,7 +275,8 @@ namespace MWInput
|| actionIsActive(A_MoveForward)
|| actionIsActive(A_MoveBackward)
|| actionIsActive(A_Jump)
|| actionIsActive(A_Crouch))
|| actionIsActive(A_Crouch)
|| actionIsActive(A_TogglePOV))
{
resetIdleTime ();