sceneinput
scrawl 9 years ago
parent 1a1f1fae87
commit f7e5a40143

@ -6,7 +6,7 @@
namespace SceneUtil
{
/// @brief Implements efficient pre-frame updating of StateSets.
/// @brief Implements efficient per-frame updating of StateSets.
/// @par With a naive update there would be race conditions when the OSG draw thread of the last frame
/// queues up a StateSet that we want to modify for the next frame. To solve this we could set the StateSet to
/// DYNAMIC data variance but that would undo all the benefits of the threading model - having the cull and draw

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