Fix incorrect calculation of armor rating (Bug #3754)

coverity_scan^2
MiroslavR 8 years ago
parent 96ca50e108
commit f883951d75

@ -231,8 +231,8 @@ namespace MWClass
typeText = "#{sHeavy}";
}
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(getEffectiveArmorRating(ptr,
MWMechanics::getPlayer()));
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr,
MWMechanics::getPlayer())));
int remainingHealth = getItemHealth(ptr);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
@ -277,7 +277,7 @@ namespace MWClass
return record->mId;
}
int Armor::getEffectiveArmorRating(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &actor) const
float Armor::getEffectiveArmorRating(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &actor) const
{
const MWWorld::LiveCellRef<ESM::Armor> *ref = ptr.get<ESM::Armor>();
@ -290,7 +290,7 @@ namespace MWClass
if(ref->mBase->mData.mWeight == 0)
return ref->mBase->mData.mArmor;
else
return ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
return ref->mBase->mData.mArmor * armorSkill / static_cast<float>(iBaseArmorSkill);
}
std::pair<int, std::string> Armor::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const

@ -84,7 +84,7 @@ namespace MWClass
virtual bool canSell (const MWWorld::ConstPtr& item, int npcServices) const;
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
virtual int getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const;
virtual float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const;
};
}

@ -1085,14 +1085,14 @@ namespace MWClass
float fUnarmoredBase2 = store.find("fUnarmoredBase2")->getFloat();
int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
int ratings[MWWorld::InventoryStore::Slots];
float ratings[MWWorld::InventoryStore::Slots];
for(int i = 0;i < MWWorld::InventoryStore::Slots;i++)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
{
// unarmored
ratings[i] = static_cast<int>((fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill));
ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
}
else
{

@ -482,7 +482,7 @@ namespace MWWorld
return -1;
}
int Class::getEffectiveArmorRating(const ConstPtr &armor, const Ptr &actor) const
float Class::getEffectiveArmorRating(const ConstPtr &armor, const Ptr &actor) const
{
throw std::runtime_error("class does not support armor ratings");
}

@ -353,7 +353,7 @@ namespace MWWorld
virtual int getPrimaryFactionRank (const MWWorld::ConstPtr& ptr) const;
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
virtual int getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const;
virtual float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const;
};
}

@ -245,7 +245,7 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
static float fUnarmoredBase2 = store.find("fUnarmoredBase2")->getFloat();
int unarmoredSkill = stats.getSkill(ESM::Skill::Unarmored).getModified();
float unarmoredRating = static_cast<int>((fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill));
float unarmoredRating = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
TSlots slots_;
initSlots (slots_);

Loading…
Cancel
Save