Rename cryptic variables.

coverity_scan^2
Aesylwinn 9 years ago
parent 32ba5bf8b8
commit f8b43b2a64

@ -36,7 +36,7 @@ namespace CSVRender
{
if (PathgridTag* tag = dynamic_cast<PathgridTag*>(hit.tag.get()))
{
unsigned short node = SceneUtil::getPathgridNode(static_cast<unsigned short>(hit.i0));
unsigned short node = SceneUtil::getPathgridNode(static_cast<unsigned short>(hit.index0));
tag->getPathgrid()->toggleSelected(node);
}
}
@ -54,7 +54,7 @@ namespace CSVRender
mLastId = tag->getPathgrid()->getId();
}
unsigned short node = SceneUtil::getPathgridNode(static_cast<unsigned short>(hit.i0));
unsigned short node = SceneUtil::getPathgridNode(static_cast<unsigned short>(hit.index0));
tag->getPathgrid()->toggleSelected(node);
return;
@ -86,7 +86,7 @@ namespace CSVRender
if (PathgridTag* tag = dynamic_cast<PathgridTag*>(hit.tag.get()))
{
mDragMode = DragMode_Edge;
mFromNode = SceneUtil::getPathgridNode(static_cast<unsigned short>(hit.i0));
mFromNode = SceneUtil::getPathgridNode(static_cast<unsigned short>(hit.index0));
return true;
}
}

@ -501,9 +501,9 @@ CSVRender::WorldspaceHitResult CSVRender::WorldspaceWidget::mousePick (const QPo
WorldspaceHitResult hit = { true, tag, 0, 0, 0, intersection.getWorldIntersectPoint() };
if (intersection.indexList.size() >= 3)
{
hit.i0 = intersection.indexList[0];
hit.i1 = intersection.indexList[1];
hit.i2 = intersection.indexList[2];
hit.index0 = intersection.indexList[0];
hit.index1 = intersection.indexList[1];
hit.index2 = intersection.indexList[2];
}
return hit;
}
@ -513,9 +513,9 @@ CSVRender::WorldspaceHitResult CSVRender::WorldspaceWidget::mousePick (const QPo
WorldspaceHitResult hit = { true, 0, 0, 0, 0, intersection.getWorldIntersectPoint() };
if (intersection.indexList.size() >= 3)
{
hit.i0 = intersection.indexList[0];
hit.i1 = intersection.indexList[1];
hit.i2 = intersection.indexList[2];
hit.index0 = intersection.indexList[0];
hit.index1 = intersection.indexList[1];
hit.index2 = intersection.indexList[2];
}
return hit;
}

@ -40,7 +40,7 @@ namespace CSVRender
{
bool hit;
osg::ref_ptr<TagBase> tag;
unsigned int i0, i1, i2;
unsigned int index0, index1, index2; // indices of mesh vertices
osg::Vec3d worldPos;
};

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