Documentation fix

celladd
scrawl 10 years ago
parent 8087a7d920
commit f8b4ff3004

@ -98,7 +98,6 @@ namespace Terrain
DefaultWorld* getTerrain() { return mTerrain; }
/// Adjust LODs for the given camera position, possibly splitting up chunks or merging them.
/// @param force Always choose to render this node, even if not the perfect LOD.
/// @return Did we (or all of our children) choose to render?
bool update (const Ogre::Vector3& cameraPos);
@ -124,7 +123,6 @@ namespace Terrain
/// call this method on their children.
/// @note Do not call this before World::areLayersLoaded() == true
/// @param area area in image space to put the quad
/// @param quads collect quads here so they can be deleted later
void prepareForCompositeMap(Ogre::TRect<float> area);
/// Create a chunk for this node from the given data.

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