forked from mirror/openmw-tes3mp
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
This commit is contained in:
parent
479f9535b4
commit
f8fe992dc0
7 changed files with 68 additions and 35 deletions
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@ -750,19 +750,4 @@ if [ -z $VERBOSE ]; then
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fi
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fi
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if [ -z $CI ]; then
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echo "- Copying Runtime Resources/Config Files"
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echo " gamecontrollerdb.txt"
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cp gamecontrollerdb.txt $BUILD_CONFIG/gamecontrollerdb.txt
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echo " openmw.cfg"
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cp openmw.cfg.install $BUILD_CONFIG/openmw.cfg
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echo " openmw-cs.cfg"
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cp openmw-cs.cfg $BUILD_CONFIG/openmw-cs.cfg
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echo " settings-default.cfg"
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cp settings-default.cfg $BUILD_CONFIG/settings-default.cfg
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echo " resources/"
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cp -r resources $BUILD_CONFIG/resources
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echo
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fi
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exit $RET
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@ -313,27 +313,27 @@ endif (APPLE)
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# Other files
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configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
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"${OpenMW_BINARY_DIR}/settings-default.cfg")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
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"${OpenMW_BINARY_DIR}" "settings-default.cfg")
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if (NOT APPLE)
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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"${OpenMW_BINARY_DIR}/openmw.cfg.install")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}" "openmw.cfg")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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"${OpenMW_BINARY_DIR}" "openmw.cfg.install")
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else ()
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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endif ()
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
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"${OpenMW_BINARY_DIR}/openmw-cs.cfg")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
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"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
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"${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY)
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
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"${OpenMW_BINARY_DIR}" "resources/defaultfilters" COPYONLY)
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configure_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
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"${OpenMW_BINARY_DIR}/gamecontrollerdb.txt")
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
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"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
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if (NOT WIN32 AND NOT APPLE)
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
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@ -26,4 +26,20 @@ else ()
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message(WARNING "Failed to get valid version information from Git")
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endif ()
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configure_file(${VERSION_IN_FILE} ${VERSION_FILE})
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# duplicated from OpenMWMacros.cmake
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macro (configure_resource_file source_path destination_dir_base dest_path_relative)
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if (MSVC)
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configure_file(${source_path} "${destination_dir_base}/Debug/${dest_path_relative}")
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configure_file(${source_path} "${destination_dir_base}/Release/${dest_path_relative}")
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configure_file(${source_path} "${destination_dir_base}/RelWithDebInfo/${dest_path_relative}")
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configure_file(${source_path} "${destination_dir_base}/MinSizeRel/${dest_path_relative}")
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else (MSVC)
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configure_file(${source_path} "${destination_dir_base}/${dest_path_relative}")
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endif (MSVC)
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endmacro (configure_resource_file)
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message(STATUS ${VERSION_IN_FILE})
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message(STATUS ${VERSION_FILE_PATH_BASE})
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message(STATUS ${VERSION_FILE_PATH_RELATIVE})
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configure_resource_file(${VERSION_IN_FILE} ${VERSION_FILE_PATH_BASE} ${VERSION_FILE_PATH_RELATIVE})
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@ -171,3 +171,32 @@ macro (openmw_add_executable target)
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endif (CMAKE_VERSION VERSION_GREATER 3.8 OR CMAKE_VERSION VERSION_EQUAL 3.8)
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endif (MSVC)
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endmacro (openmw_add_executable)
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macro (copy_resource_file source_path destination_dir_base dest_path_relative)
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if (MSVC)
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configure_file(${source_path} "${destination_dir_base}/Debug/${dest_path_relative}" COPYONLY)
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configure_file(${source_path} "${destination_dir_base}/Release/${dest_path_relative}" COPYONLY)
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configure_file(${source_path} "${destination_dir_base}/RelWithDebInfo/${dest_path_relative}" COPYONLY)
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configure_file(${source_path} "${destination_dir_base}/MinSizeRel/${dest_path_relative}" COPYONLY)
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else (MSVC)
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configure_file(${source_path} "${destination_dir_base}/${dest_path_relative}" COPYONLY)
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endif (MSVC)
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endmacro (copy_resource_file)
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macro (configure_resource_file source_path destination_dir_base dest_path_relative)
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if (MSVC)
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configure_file(${source_path} "${destination_dir_base}/Debug/${dest_path_relative}")
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configure_file(${source_path} "${destination_dir_base}/Release/${dest_path_relative}")
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configure_file(${source_path} "${destination_dir_base}/RelWithDebInfo/${dest_path_relative}")
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configure_file(${source_path} "${destination_dir_base}/MinSizeRel/${dest_path_relative}")
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else (MSVC)
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configure_file(${source_path} "${destination_dir_base}/${dest_path_relative}")
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endif (MSVC)
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endmacro (configure_resource_file)
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macro (copy_all_resource_files source_dir destination_dir_base destination_dir_relative files)
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foreach (f ${files})
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get_filename_component(filename ${f} NAME)
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copy_resource_file("${source_dir}/${f}" "${destination_dir_base}" "${destination_dir_relative}/${filename}")
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endforeach (f)
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endmacro (copy_all_files)
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@ -2,22 +2,25 @@ project (Components)
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# Version file
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set (VERSION_IN_FILE "${OpenMW_SOURCE_DIR}/files/version.in")
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set (VERSION_FILE "${OpenMW_BINARY_DIR}/resources/version")
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set (VERSION_FILE_PATH_BASE "${OpenMW_BINARY_DIR}")
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set (VERSION_FILE_PATH_RELATIVE resources/version)
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if (GIT_CHECKOUT)
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add_custom_target (git-version
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COMMAND ${CMAKE_COMMAND}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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-DVERSION_IN_FILE=${VERSION_IN_FILE}
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-DVERSION_FILE=${VERSION_FILE}
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-DVERSION_FILE_PATH_BASE=${VERSION_FILE_PATH_BASE}
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-DVERSION_FILE_PATH_RELATIVE=${VERSION_FILE_PATH_RELATIVE}
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-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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-DOPENMW_VERSION=${OPENMW_VERSION}
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-DMSVC=${MSVC}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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VERBATIM)
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else (GIT_CHECKOUT)
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configure_file(${VERSION_IN_FILE} ${VERSION_FILE})
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configure_resource_file(${VERSION_IN_FILE} ${VERSION_FILE_PATH_BASE} ${VERSION_FILE_PATH_RELATIVE})
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endif (GIT_CHECKOUT)
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if (OPENGL_ES)
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@ -4,7 +4,7 @@ endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIR ${OPENMW_MYGUI_FILES_ROOT}/resources/mygui)
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set(DDIRRELATIVE resources/mygui)
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set(MYGUI_FILES
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core.skin
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@ -97,4 +97,4 @@ set(MYGUI_FILES
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)
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copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${MYGUI_FILES}")
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_MYGUI_FILES_ROOT} ${DDIRRELATIVE} "${MYGUI_FILES}")
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@ -4,7 +4,7 @@ endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIR ${OPENMW_SHADERS_ROOT}/resources/shaders)
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set(DDIRRELATIVE resources/shaders)
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set(SHADER_FILES
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water_vertex.glsl
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@ -18,4 +18,4 @@ set(SHADER_FILES
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parallax.glsl
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)
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copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${SHADER_FILES}")
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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