forked from mirror/openmw-tes3mp
[Server] Add script function for checking if object's summoner is player
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2 changed files with 17 additions and 1 deletions
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@ -123,6 +123,11 @@ double ObjectFunctions::GetObjectSummonDuration(unsigned int i) noexcept
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return readObjectList->baseObjects.at(i).summonDuration;
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}
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bool ObjectFunctions::DoesObjectHavePlayerSummoner(unsigned int i) noexcept
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{
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return readObjectList->baseObjects.at(i).master.isPlayer;
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}
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double ObjectFunctions::GetObjectPosX(unsigned int i) noexcept
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{
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return readObjectList->baseObjects.at(i).position.pos[0];
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@ -26,6 +26,7 @@
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{"GetObjectLockLevel", ObjectFunctions::GetObjectLockLevel},\
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{"GetObjectSummonState", ObjectFunctions::GetObjectSummonState},\
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{"GetObjectSummonDuration", ObjectFunctions::GetObjectSummonDuration},\
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{"DoesObjectHavePlayerSummoner", ObjectFunctions::DoesObjectHavePlayerSummoner},\
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{"GetObjectPosX", ObjectFunctions::GetObjectPosX},\
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{"GetObjectPosY", ObjectFunctions::GetObjectPosY},\
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{"GetObjectPosZ", ObjectFunctions::GetObjectPosZ},\
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@ -257,7 +258,7 @@ public:
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* \brief Check whether the object at a certain index in the read object list's object changes
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* is a summon.
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*
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* Only living actors can have be summoned.
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* Only living actors can be summoned.
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*
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* \return The summon state.
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*/
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@ -274,6 +275,16 @@ public:
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*/
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static double GetObjectSummonDuration(unsigned int i) noexcept;
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/**
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* \brief Check whether the object at a certain index in the read object list's object changes
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* has a player as its summoner.
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*
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* Only living actors can be summoned.
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*
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* \return The summon state.
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*/
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static bool DoesObjectHavePlayerSummoner(unsigned int i) noexcept;
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/**
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* \brief Get the X position of the object at a certain index in the read object list's object
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* changes.
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