From fa610c447c7325963b537be1cec7ce02d3c6fb47 Mon Sep 17 00:00:00 2001 From: cfcohen Date: Wed, 25 Nov 2015 17:42:10 -0500 Subject: [PATCH] Fix typos. Add "e.g." in places where ranges are only recommmendations. Add more factual limits where that's easy. --- files/settings-default.cfg | 35 +++++++++++++++++------------------ 1 file changed, 17 insertions(+), 18 deletions(-) diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 5ed2d688d..cab6e7c4a 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -1,6 +1,6 @@ # WARNING: If this file is named settings-default.cfg, then editing # this file might have no effect, as these settings may be overwritten -# by your user settings.cfg file (see docmentation for its location). +# by your user settings.cfg file (see documentation for its location). # # This file provides minimal documentation for each setting, and # ranges of recommended values. For detailed explanations of the @@ -13,13 +13,13 @@ [Camera] -# Near clipping plane (0.01 to 18.0). +# Near clipping plane (>0.0, e.g. 0.01 to 18.0). near clip = 5.0 # Cull objects smaller than one pixel. small feature culling = true -# Maximum visible distance (2000.0 to 6666.0+). Caution: this setting +# Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting # can dramatically affect performance, see documentation for details. viewing distance = 6666.0 @@ -31,25 +31,24 @@ exterior cell load distance = 1 [Map] -# Size of each exterior cell in pixels in the world map. (12 to 24). +# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24). # Warning: affects explored areas in save files, see documentation. global map cell size = 18 # Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4 -# cell, 256 is 1/8 cell. See documentation for details. (64 to 256). +# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256). local map hud widget size = 256 # Resolution of local map in GUI window in pixels. See documentation -# for details which may affect cell load performance. (128 to 1024). +# for details which may affect cell load performance. (e.g. 128 to 1024). local map resolution = 256 -# Size of local map in GUI window in pixels. See documentation for -# details which may affect cell load performance. (256 to 1024). +# Size of local map in GUI window in pixels. (e.g. 256 to 1024). local map widget size = 512 [GUI] -# Scales GUI window and widget size. (<1 is smaller, >1 is larger). +# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger). scaling factor = 1.0 # Transparency of GUI windows (0.0 to 1.0, transparent to opaque). @@ -89,7 +88,7 @@ show owned = 0 # Always use the best mode of attack: e.g. chop, slash or thrust. best attack = false -# Difficulty. Expressed as damage dealt and received. (-100 to 100). +# Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100). difficulty = 0 # Show duration of magic effect and lights in the spells window. @@ -97,10 +96,10 @@ show effect duration = false [General] -# Anisotropy reduces distortion in textures at low angles (0 to 16). +# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16). anisotropy = 4 -# Camera field of view in degrees (30.0 to 110.0). +# Camera field of view in degrees (e.g. 30.0 to 110.0). field of view = 55.0 # File format for screenshots. (jpg, png, tga, and possibly more). @@ -123,11 +122,11 @@ always run = false # Zoom in and out from player in third person view with mouse wheel. allow third person zoom = false -# Camera sensitivity when not in GUI mode. (0.1 to 5.0). +# Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0). camera sensitivity = 1.0 # Vertical camera sensitivity multiplier when not in GUI mode. -# Because it's a multiplier values should be near one (0.5 to 1.5). +# (>0.0, Because it's a multiplier values should be near 1.0) camera y multiplier = 1.0 # Invert the vertical axis while not in GUI mode. @@ -168,7 +167,7 @@ voice volume = 0.8 [Video] -# Resolution of the Open window or screen. +# Resolution of the OpenMW window or screen. resolution x = 800 resolution y = 600 @@ -190,13 +189,13 @@ antialiasing = 0 # Enable vertical syncing to reduce tearing defects. vsync = false -# Maximum frames per second. (1.0 to 200.0). +# Maximum frames per second. 0.0 is unlimited, or >0.0 to limit. framerate limit = 0.0 # Game video contrast. (>0.0). No effect in Linux. contrast = 1.0 -# Video gamma setting. (>0.0). No effect in Linux. +# Video gamma setting. (>0.0). No effect in Linux. gamma = 1.0 [Water] @@ -228,7 +227,7 @@ distant land = false # Enable shadows. Other shadow settings disabled if false. Unused. enabled = false -# Size of the shadow textures in pixels. Unused. (256 to 2048). +# Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048). texture size = 1024 # Actors cast shadows. Unused.