diff --git a/apps/openmw/mwgui/travelwindow.cpp b/apps/openmw/mwgui/travelwindow.cpp index 7586bb66a..7b65eb771 100644 --- a/apps/openmw/mwgui/travelwindow.cpp +++ b/apps/openmw/mwgui/travelwindow.cpp @@ -4,6 +4,8 @@ #include #include +#include + #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" @@ -72,7 +74,10 @@ namespace MWGui MWWorld::ActionTeleport::getFollowersToTeleport(player, followers); // Apply followers cost, in vanilla one follower travels for free - price *= std::max(1, static_cast(followers.size())); + if (Settings::Manager::getBool("charge for every follower travelling", "Game")) + price *= 1 + static_cast(followers.size()); + else + price *= std::max(1, static_cast(followers.size())); MyGUI::Button* toAdd = mDestinationsView->createWidget("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); toAdd->setEnabled(price <= playerGold); diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 0fb247469..0fb40ff0e 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1502,7 +1502,20 @@ namespace MWMechanics // Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back. // Note: accidental or collateral damage attacks are ignored. if (!target.getClass().getCreatureStats(target).getAiSequence().hasPackage(AiPackage::TypeIdPursue)) - startCombat(target, attacker); + { + // If an actor has OnPCHitMe declared in his script, his Fight = 0 and the attacker is player, + // he will attack the player only if we will force him (e.g. via StartCombat console command) + bool peaceful = false; + std::string script = target.getClass().getScript(target); + if (!script.empty() && target.getRefData().getLocals().hasVar(script, "onpchitme") && attacker == getPlayer()) + { + int fight = std::max(0, target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified()); + peaceful = (fight == 0); + } + + if (!peaceful) + startCombat(target, attacker); + } } return true; diff --git a/apps/openmw/mwmechanics/npcstats.cpp b/apps/openmw/mwmechanics/npcstats.cpp index efe6d2491..b4f5545e9 100644 --- a/apps/openmw/mwmechanics/npcstats.cpp +++ b/apps/openmw/mwmechanics/npcstats.cpp @@ -214,7 +214,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, } } -void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress) +void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook) { int base = getSkill (skillIndex).getBase(); @@ -256,9 +256,14 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas MWBase::Environment::get().getWindowManager()->playSound("skillraise"); std::stringstream message; + + if (readBook) + message << std::string("#{sBookSkillMessage}\n"); + message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", "")) % std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}") % static_cast (base); + MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never); if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt()) diff --git a/apps/openmw/mwmechanics/npcstats.hpp b/apps/openmw/mwmechanics/npcstats.hpp index 515772bb5..69e7df3bb 100644 --- a/apps/openmw/mwmechanics/npcstats.hpp +++ b/apps/openmw/mwmechanics/npcstats.hpp @@ -81,7 +81,7 @@ namespace MWMechanics void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f); ///< Increase skill by usage. - void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress); + void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress, bool readBook = false); int getLevelProgress() const; diff --git a/apps/openmw/mwmechanics/spellcasting.cpp b/apps/openmw/mwmechanics/spellcasting.cpp index 0638a5c24..190776cb0 100644 --- a/apps/openmw/mwmechanics/spellcasting.cpp +++ b/apps/openmw/mwmechanics/spellcasting.cpp @@ -586,7 +586,7 @@ namespace MWMechanics ActiveSpells::ActiveEffect effect_ = effect; effect_.mMagnitude *= -1; absorbEffects.push_back(effect_); - if (reflected && Settings::Manager::getBool("classic reflected absorb attribute behavior", "Game")) + if (reflected && Settings::Manager::getBool("classic reflect absorb attribute behavior", "Game")) target.getClass().getCreatureStats(target).getActiveSpells().addSpell("", true, absorbEffects, mSourceName, caster.getClass().getCreatureStats(caster).getActorId()); else diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 3281a787b..6f0ddba3a 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -51,6 +51,16 @@ #include "terrainstorage.hpp" #include "util.hpp" +namespace +{ + float DLLandFogStart; + float DLLandFogEnd; + float DLUnderwaterFogStart; + float DLUnderwaterFogEnd; + float DLInteriorFogStart; + float DLInteriorFogEnd; +} + namespace MWRender { @@ -173,14 +183,18 @@ namespace MWRender , mResourceSystem(resourceSystem) , mWorkQueue(workQueue) , mUnrefQueue(new SceneUtil::UnrefQueue) - , mFogDepth(0.f) + , mLandFogStart(0.f) + , mLandFogEnd(std::numeric_limits::max()) + , mUnderwaterFogStart(0.f) + , mUnderwaterFogEnd(std::numeric_limits::max()) , mUnderwaterColor(fallback->getFallbackColour("Water_UnderwaterColor")) , mUnderwaterWeight(fallback->getFallbackFloat("Water_UnderwaterColorWeight")) - , mUnderwaterFog(0.f) , mUnderwaterIndoorFog(fallback->getFallbackFloat("Water_UnderwaterIndoorFog")) , mNightEyeFactor(0.f) - , mFieldOfViewOverride(0.f) + , mDistantFog(false) + , mDistantTerrain(false) , mFieldOfViewOverridden(false) + , mFieldOfViewOverride(0.f) { resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem); resourceSystem->getSceneManager()->setShaderPath(resourcePath + "/shaders"); @@ -216,12 +230,20 @@ namespace MWRender mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath)); - const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain"); + DLLandFogStart = Settings::Manager::getFloat("distant land fog start", "Fog"); + DLLandFogEnd = Settings::Manager::getFloat("distant land fog end", "Fog"); + DLUnderwaterFogStart = Settings::Manager::getFloat("distant underwater fog start", "Fog"); + DLUnderwaterFogEnd = Settings::Manager::getFloat("distant underwater fog end", "Fog"); + DLInteriorFogStart = Settings::Manager::getFloat("distant interior fog start", "Fog"); + DLInteriorFogEnd = Settings::Manager::getFloat("distant interior fog end", "Fog"); + + mDistantFog = Settings::Manager::getBool("use distant fog", "Fog"); + mDistantTerrain = Settings::Manager::getBool("distant terrain", "Terrain"); mTerrainStorage = new TerrainStorage(mResourceSystem, Settings::Manager::getString("normal map pattern", "Shaders"), Settings::Manager::getString("normal height map pattern", "Shaders"), - Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"), + Settings::Manager::getBool("auto use terrain normal maps", "Shaders"), Settings::Manager::getString("terrain specular map pattern", "Shaders"), Settings::Manager::getBool("auto use terrain specular maps", "Shaders")); - if (distantTerrain) + if (mDistantTerrain) mTerrain.reset(new Terrain::QuadTreeWorld(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile)); else mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mRootNode, mResourceSystem, mTerrainStorage, Mask_Terrain, Mask_PreCompile)); @@ -479,14 +501,44 @@ namespace MWRender { osg::Vec4f color = SceneUtil::colourFromRGB(cell->mAmbi.mFog); - configureFog (cell->mAmbi.mFogDensity, mUnderwaterIndoorFog, color); + if(mDistantFog) + { + float density = std::max(0.2f, cell->mAmbi.mFogDensity); + mLandFogStart = (DLInteriorFogEnd*(1.0f-density) + DLInteriorFogStart*density); + mLandFogEnd = DLInteriorFogEnd; + mUnderwaterFogStart = DLUnderwaterFogStart; + mUnderwaterFogEnd = DLUnderwaterFogEnd; + mFogColor = color; + } + else + configureFog(cell->mAmbi.mFogDensity, mUnderwaterIndoorFog, 1.0f, 0.0f, color); } - void RenderingManager::configureFog(float fogDepth, float underwaterFog, const osg::Vec4f &color) + void RenderingManager::configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f &color) { - mFogDepth = fogDepth; + if(mDistantFog) + { + mLandFogStart = dlFactor * (DLLandFogStart - dlOffset*DLLandFogEnd); + mLandFogEnd = dlFactor * (1.0f-dlOffset) * DLLandFogEnd; + mUnderwaterFogStart = DLUnderwaterFogStart; + mUnderwaterFogEnd = DLUnderwaterFogEnd; + } + else + { + if(fogDepth == 0.0) + { + mLandFogStart = 0.0f; + mLandFogEnd = std::numeric_limits::max(); + } + else + { + mLandFogStart = mViewDistance * (1 - fogDepth); + mLandFogEnd = mViewDistance; + } + mUnderwaterFogStart = mViewDistance * (1 - underwaterFog); + mUnderwaterFogEnd = mViewDistance; + } mFogColor = color; - mUnderwaterFog = underwaterFog; } SkyManager* RenderingManager::getSkyManager() @@ -517,23 +569,15 @@ namespace MWRender float viewDistance = mViewDistance; viewDistance = std::min(viewDistance, 6666.f); setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight)); - mStateUpdater->setFogStart(viewDistance * (1 - mUnderwaterFog)); - mStateUpdater->setFogEnd(viewDistance); + mStateUpdater->setFogStart(mUnderwaterFogStart); + mStateUpdater->setFogEnd(mUnderwaterFogEnd); } else { setFogColor(mFogColor); - if (mFogDepth == 0.f) - { - mStateUpdater->setFogStart(0.f); - mStateUpdater->setFogEnd(std::numeric_limits::max()); - } - else - { - mStateUpdater->setFogStart(mViewDistance * (1 - mFogDepth)); - mStateUpdater->setFogEnd(mViewDistance); - } + mStateUpdater->setFogStart(mLandFogStart); + mStateUpdater->setFogEnd(mLandFogEnd); } } @@ -960,7 +1004,8 @@ namespace MWRender else if (it->first == "Camera" && it->second == "viewing distance") { mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera"); - mStateUpdater->setFogEnd(mViewDistance); + if(!mDistantFog) + mStateUpdater->setFogEnd(mViewDistance); updateProjectionMatrix(); } else if (it->first == "General" && (it->second == "texture filter" || diff --git a/apps/openmw/mwrender/renderingmanager.hpp b/apps/openmw/mwrender/renderingmanager.hpp index f0087e43d..1c689d29f 100644 --- a/apps/openmw/mwrender/renderingmanager.hpp +++ b/apps/openmw/mwrender/renderingmanager.hpp @@ -106,7 +106,7 @@ namespace MWRender void configureAmbient(const ESM::Cell* cell); void configureFog(const ESM::Cell* cell); - void configureFog(float fogDepth, float underwaterFog, const osg::Vec4f& colour); + void configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f& colour); void addCell(const MWWorld::CellStore* store); void removeCell(const MWWorld::CellStore* store); @@ -241,10 +241,12 @@ namespace MWRender osg::ref_ptr mStateUpdater; - float mFogDepth; + float mLandFogStart; + float mLandFogEnd; + float mUnderwaterFogStart; + float mUnderwaterFogEnd; osg::Vec4f mUnderwaterColor; float mUnderwaterWeight; - float mUnderwaterFog; float mUnderwaterIndoorFog; osg::Vec4f mFogColor; @@ -253,8 +255,10 @@ namespace MWRender float mNearClip; float mViewDistance; + bool mDistantFog : 1; + bool mDistantTerrain : 1; + bool mFieldOfViewOverridden : 1; float mFieldOfViewOverride; - bool mFieldOfViewOverridden; float mFieldOfView; float mFirstPersonFieldOfView; diff --git a/apps/openmw/mwrender/sky.hpp b/apps/openmw/mwrender/sky.hpp index 4357d468c..a9345cdb4 100644 --- a/apps/openmw/mwrender/sky.hpp +++ b/apps/openmw/mwrender/sky.hpp @@ -65,6 +65,9 @@ namespace MWRender float mFogDepth; + float mDLFogFactor; + float mDLFogOffset; + float mWindSpeed; float mCloudSpeed; diff --git a/apps/openmw/mwworld/actionread.cpp b/apps/openmw/mwworld/actionread.cpp index 8e45f14e8..d81ad83f1 100644 --- a/apps/openmw/mwworld/actionread.cpp +++ b/apps/openmw/mwworld/actionread.cpp @@ -63,7 +63,7 @@ namespace MWWorld playerRef->mBase->mClass ); - npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true); + npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true, true); npcStats.flagAsUsed (ref->mBase->mId); diff --git a/apps/openmw/mwworld/weather.cpp b/apps/openmw/mwworld/weather.cpp index cf6cb1df8..c958572ca 100644 --- a/apps/openmw/mwworld/weather.cpp +++ b/apps/openmw/mwworld/weather.cpp @@ -102,6 +102,8 @@ Weather::Weather(const std::string& name, const Fallback::Map& fallback, float stormWindSpeed, float rainSpeed, + float dlFactor, + float dlOffset, const std::string& particleEffect) : mCloudTexture(fallback.getFallbackString("Weather_" + name + "_Cloud_Texture")) , mSkyColor(fallback.getFallbackColour("Weather_" + name +"_Sky_Sunrise_Color"), @@ -141,6 +143,8 @@ Weather::Weather(const std::string& name, , mFlashDecrement(fallback.getFallbackFloat("Weather_" + name + "_Flash_Decrement")) , mFlashBrightness(0.0f) { + mDL.FogFactor = dlFactor; + mDL.FogOffset = dlOffset; mThunderSoundID[0] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_0"); mThunderSoundID[1] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_1"); mThunderSoundID[2] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_2"); @@ -541,16 +545,18 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall mTimeSettings.mSunriseTime = mSunriseTime; mWeatherSettings.reserve(10); - addWeather("Clear", fallback); // 0 - addWeather("Cloudy", fallback); // 1 - addWeather("Foggy", fallback); // 2 - addWeather("Overcast", fallback); // 3 - addWeather("Rain", fallback); // 4 - addWeather("Thunderstorm", fallback); // 5 - addWeather("Ashstorm", fallback, "meshes\\ashcloud.nif"); // 6 - addWeather("Blight", fallback, "meshes\\blightcloud.nif"); // 7 - addWeather("Snow", fallback, "meshes\\snow.nif"); // 8 - addWeather("Blizzard", fallback, "meshes\\blizzard.nif"); // 9 + // These distant land fog factor and offset values are the defaults MGE XE provides. Should be + // provided by settings somewhere? + addWeather("Clear", fallback, 1.0f, 0.0f); // 0 + addWeather("Cloudy", fallback, 0.9f, 0.0f); // 1 + addWeather("Foggy", fallback, 0.2f, 30.0f); // 2 + addWeather("Overcast", fallback, 0.7f, 0.0f); // 3 + addWeather("Rain", fallback, 0.5f, 10.0f); // 4 + addWeather("Thunderstorm", fallback, 0.5f, 20.0f); // 5 + addWeather("Ashstorm", fallback, 0.2f, 50.0f, "meshes\\ashcloud.nif"); // 6 + addWeather("Blight", fallback, 0.2f, 60.0f, "meshes\\blightcloud.nif"); // 7 + addWeather("Snow", fallback, 0.5f, 40.0f, "meshes\\snow.nif"); // 8 + addWeather("Blizzard", fallback, 0.16f, 70.0f, "meshes\\blizzard.nif"); // 9 Store::iterator it = store.get().begin(); for(; it != store.get().end(); ++it) @@ -718,7 +724,8 @@ void WeatherManager::update(float duration, bool paused, const TimeStamp& time, mRendering.getSkyManager()->setMasserState(mMasser.calculateState(time)); mRendering.getSkyManager()->setSecundaState(mSecunda.calculateState(time)); - mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mFogColor); + mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mDLFogFactor, + mResult.mDLFogOffset/100.0f, mResult.mFogColor); mRendering.setAmbientColour(mResult.mAmbientColor); mRendering.setSunColour(mResult.mSunColor, mResult.mSunColor * mResult.mGlareView); @@ -863,11 +870,12 @@ void WeatherManager::clear() inline void WeatherManager::addWeather(const std::string& name, const Fallback::Map& fallback, + float dlFactor, float dlOffset, const std::string& particleEffect) { static const float fStromWindSpeed = mStore.get().find("fStromWindSpeed")->getFloat(); - Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, particleEffect); + Weather weather(name, fallback, fStromWindSpeed, mRainSpeed, dlFactor, dlOffset, particleEffect); mWeatherSettings.push_back(weather); } @@ -1055,6 +1063,8 @@ inline void WeatherManager::calculateResult(const int weatherID, const float gam mResult.mNight = (gameHour < mSunriseTime || gameHour > mTimeSettings.mNightStart - 1); mResult.mFogDepth = current.mLandFogDepth.getValue(gameHour, mTimeSettings); + mResult.mDLFogFactor = current.mDL.FogFactor; + mResult.mDLFogOffset = current.mDL.FogOffset; mResult.mFogColor = current.mFogColor.getValue(gameHour, mTimeSettings); mResult.mAmbientColor = current.mAmbientColor.getValue(gameHour, mTimeSettings); mResult.mSunColor = current.mSunColor.getValue(gameHour, mTimeSettings); @@ -1110,6 +1120,8 @@ inline void WeatherManager::calculateTransitionResult(const float factor, const mResult.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor); mResult.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor); mResult.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor); + mResult.mDLFogFactor = lerp(current.mDLFogFactor, other.mDLFogFactor, factor); + mResult.mDLFogOffset = lerp(current.mDLFogOffset, other.mDLFogOffset, factor); mResult.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor); mResult.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor); mResult.mGlareView = lerp(current.mGlareView, other.mGlareView, factor); diff --git a/apps/openmw/mwworld/weather.hpp b/apps/openmw/mwworld/weather.hpp index 540c2f15d..4be0d3e20 100644 --- a/apps/openmw/mwworld/weather.hpp +++ b/apps/openmw/mwworld/weather.hpp @@ -73,6 +73,8 @@ namespace MWWorld const Fallback::Map& fallback, float stormWindSpeed, float rainSpeed, + float dlFactor, + float dlOffset, const std::string& particleEffect); std::string mCloudTexture; @@ -102,6 +104,12 @@ namespace MWWorld // Also appears to modify how visible the sun, moons, and stars are for various weather effects. float mGlareView; + // Fog factor and offset used with distant land rendering. + struct { + float FogFactor; + float FogOffset; + } mDL; + // Sound effect // This is used for Blight, Ashstorm and Blizzard (Bloodmoon) std::string mAmbientLoopSoundID; @@ -293,6 +301,7 @@ namespace MWWorld void addWeather(const std::string& name, const Fallback::Map& fallback, + float dlFactor, float dlOffset, const std::string& particleEffect = ""); void importRegions(); diff --git a/components/fontloader/fontloader.cpp b/components/fontloader/fontloader.cpp index aa92a01c6..d2c97953c 100644 --- a/components/fontloader/fontloader.cpp +++ b/components/fontloader/fontloader.cpp @@ -339,52 +339,76 @@ namespace Gui + MyGUI::utility::toString((fontSize-data[i].ascent))); code->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); - // More hacks! The french game uses several win1252 characters that are not included - // in the cp437 encoding of the font. Fall back to similar available characters. - if (mEncoding == ToUTF8::CP437) + // Fall back from unavailable Windows-1252 encoding symbols to similar characters available in the game fonts + std::multimap additional; // fallback glyph index, unicode + additional.insert(std::make_pair(156, 0x00A2)); // cent sign + additional.insert(std::make_pair(89, 0x00A5)); // yen sign + additional.insert(std::make_pair(221, 0x00A6)); // broken bar + additional.insert(std::make_pair(99, 0x00A9)); // copyright sign + additional.insert(std::make_pair(97, 0x00AA)); // prima ordinal indicator + additional.insert(std::make_pair(60, 0x00AB)); // double left-pointing angle quotation mark + additional.insert(std::make_pair(45, 0x00AD)); // soft hyphen + additional.insert(std::make_pair(114, 0x00AE)); // registered trademark symbol + additional.insert(std::make_pair(45, 0x00AF)); // macron + additional.insert(std::make_pair(241, 0x00B1)); // plus-minus sign + additional.insert(std::make_pair(50, 0x00B2)); // superscript two + additional.insert(std::make_pair(51, 0x00B3)); // superscript three + additional.insert(std::make_pair(44, 0x00B8)); // cedilla + additional.insert(std::make_pair(49, 0x00B9)); // superscript one + additional.insert(std::make_pair(111, 0x00BA)); // primo ordinal indicator + additional.insert(std::make_pair(62, 0x00BB)); // double right-pointing angle quotation mark + additional.insert(std::make_pair(63, 0x00BF)); // inverted question mark + additional.insert(std::make_pair(65, 0x00C6)); // latin capital ae ligature + additional.insert(std::make_pair(79, 0x00D8)); // latin capital o with stroke + additional.insert(std::make_pair(97, 0x00E6)); // latin small ae ligature + additional.insert(std::make_pair(111, 0x00F8)); // latin small o with stroke + additional.insert(std::make_pair(79, 0x0152)); // latin capital oe ligature + additional.insert(std::make_pair(111, 0x0153)); // latin small oe ligature + additional.insert(std::make_pair(83, 0x015A)); // latin capital s with caron + additional.insert(std::make_pair(115, 0x015B)); // latin small s with caron + additional.insert(std::make_pair(89, 0x0178)); // latin capital y with diaresis + additional.insert(std::make_pair(90, 0x017D)); // latin capital z with caron + additional.insert(std::make_pair(122, 0x017E)); // latin small z with caron + additional.insert(std::make_pair(102, 0x0192)); // latin small f with hook + additional.insert(std::make_pair(94, 0x02C6)); // circumflex modifier + additional.insert(std::make_pair(126, 0x02DC)); // small tilde + additional.insert(std::make_pair(69, 0x0401)); // cyrillic capital io (no diaeresis latin e is available) + additional.insert(std::make_pair(137, 0x0451)); // cyrillic small io + additional.insert(std::make_pair(45, 0x2012)); // figure dash + additional.insert(std::make_pair(45, 0x2013)); // en dash + additional.insert(std::make_pair(45, 0x2014)); // em dash + additional.insert(std::make_pair(39, 0x2018)); // left single quotation mark + additional.insert(std::make_pair(39, 0x2019)); // right single quotation mark + additional.insert(std::make_pair(44, 0x201A)); // single low quotation mark + additional.insert(std::make_pair(39, 0x201B)); // single high quotation mark (reversed) + additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark + additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark + additional.insert(std::make_pair(44, 0x201E)); // double low quotation mark + additional.insert(std::make_pair(34, 0x201F)); // double high quotation mark (reversed) + additional.insert(std::make_pair(43, 0x2020)); // dagger + additional.insert(std::make_pair(216, 0x2021)); // double dagger (note: this glyph is not available) + additional.insert(std::make_pair(46, 0x2026)); // ellipsis + additional.insert(std::make_pair(37, 0x2030)); // per mille sign + additional.insert(std::make_pair(60, 0x2039)); // single left-pointing angle quotation mark + additional.insert(std::make_pair(62, 0x203A)); // single right-pointing angle quotation mark + additional.insert(std::make_pair(101, 0x20AC)); // euro sign + additional.insert(std::make_pair(84, 0x2122)); // trademark sign + additional.insert(std::make_pair(45, 0x2212)); // minus sign + + for (std::multimap::iterator it = additional.begin(); it != additional.end(); ++it) { - std::multimap additional; // - additional.insert(std::make_pair(39, 0x2019)); // apostrophe - additional.insert(std::make_pair(45, 0x2013)); // dash - additional.insert(std::make_pair(45, 0x2014)); // dash - additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark - additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark - additional.insert(std::make_pair(44, 0x201A)); - additional.insert(std::make_pair(44, 0x201E)); - additional.insert(std::make_pair(43, 0x2020)); - additional.insert(std::make_pair(94, 0x02C6)); - additional.insert(std::make_pair(37, 0x2030)); - additional.insert(std::make_pair(83, 0x0160)); - additional.insert(std::make_pair(60, 0x2039)); - additional.insert(std::make_pair(79, 0x0152)); - additional.insert(std::make_pair(90, 0x017D)); - additional.insert(std::make_pair(39, 0x2019)); - additional.insert(std::make_pair(126, 0x02DC)); - additional.insert(std::make_pair(84, 0x2122)); - additional.insert(std::make_pair(83, 0x0161)); - additional.insert(std::make_pair(62, 0x203A)); - additional.insert(std::make_pair(111, 0x0153)); - additional.insert(std::make_pair(122, 0x017E)); - additional.insert(std::make_pair(89, 0x0178)); - additional.insert(std::make_pair(156, 0x00A2)); - additional.insert(std::make_pair(46, 0x2026)); - - for (std::multimap::iterator it = additional.begin(); it != additional.end(); ++it) - { - if (it->first != i) - continue; - - code = codes->createChild("Code"); - code->addAttribute("index", it->second); - code->addAttribute("coord", MyGUI::utility::toString(x1) + " " - + MyGUI::utility::toString(y1) + " " - + MyGUI::utility::toString(w) + " " - + MyGUI::utility::toString(h)); - code->addAttribute("advance", data[i].width); - code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " " - + MyGUI::utility::toString((fontSize-data[i].ascent))); - code->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); - } + if (it->first != i) + continue; + code = codes->createChild("Code"); + code->addAttribute("index", it->second); + code->addAttribute("coord", MyGUI::utility::toString(x1) + " " + + MyGUI::utility::toString(y1) + " " + + MyGUI::utility::toString(w) + " " + + MyGUI::utility::toString(h)); + code->addAttribute("advance", data[i].width); + code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " " + + MyGUI::utility::toString((fontSize-data[i].ascent))); + code->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); } // ASCII vertical bar, use this as text input cursor diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 85d603d84..87443ff1a 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -90,6 +90,24 @@ pointers cache size = 40 # If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells distant terrain = false +[Fog] + +# If true, use extended fog parameters for distant terrain not controlled by +# viewing distance. If false, use the standard fog calculations. +use distant fog = false + +distant land fog start = 16384 + +distant land fog end = 40960 + +distant underwater fog start = -4096 + +distant underwater fog end = 2457.6 + +distant interior fog start = 0 + +distant interior fog end = 16384 + [Map] # Size of each exterior cell in pixels in the world map. (e.g. 12 to 24). @@ -182,6 +200,9 @@ classic reflect absorb attribute behavior = true # Show duration of magic effect and lights in the spells window. show effect duration = false +# Account for the first follower in fast travel cost calculations. +charge for every follower travelling = false + # Prevents merchants from equipping items that are sold to them. prevent merchant equipping = false