Add autocomplete to the "Start default character at" field

0.6.3
Thunderforge 7 years ago
parent d42791e260
commit fb27f34a32

@ -8,6 +8,7 @@ set(LAUNCHER
settingspage.cpp
advancedpage.cpp
utils/cellnameloader.cpp
utils/profilescombobox.cpp
utils/textinputdialog.cpp
utils/lineedit.cpp
@ -24,6 +25,7 @@ set(LAUNCHER_HEADER
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/profilescombobox.hpp
utils/textinputdialog.hpp
utils/lineedit.hpp
@ -39,6 +41,7 @@ set(LAUNCHER_HEADER_MOC
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/textinputdialog.hpp
utils/profilescombobox.hpp
utils/lineedit.hpp

@ -1,7 +1,12 @@
#include "advancedpage.hpp"
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <apps/launcher/utils/cellnameloader.hpp>
#include <QFileDialog>
#include <QCompleter>
#include <components/contentselector/view/contentselector.hpp>
#include <components/contentselector/model/esmfile.hpp>
Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
@ -17,6 +22,19 @@ Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
loadSettings();
}
void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList filePaths) {
CellNameLoader cellNameLoader;
QStringList cellNamesList = QStringList::fromSet(cellNameLoader.getCellNames(filePaths));
std::sort(cellNamesList.begin(), cellNamesList.end());
// Set up an auto-completer for the "Start default character at" field
auto *completer = new QCompleter(cellNamesList);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
startDefaultCharacterAtField->setCompleter(completer);
}
void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
startDefaultCharacterAtField->setEnabled(state == Qt::Checked);

@ -23,6 +23,12 @@ namespace Launcher
bool loadSettings();
void saveSettings();
/**
* Load the cells associated with the given content files for use in autocomplete
* @param filePaths the file paths of the content files to be examined
*/
void loadCellsForAutocomplete(QStringList filePaths);
private slots:
void on_skipMenuCheckBox_stateChanged(int state);
void on_runScriptAfterStartupBrowseButton_clicked();

@ -142,6 +142,17 @@ void Launcher::DataFilesPage::saveSettings(const QString &profile)
mGameSettings.setContentList(fileNames);
}
QStringList Launcher::DataFilesPage::selectedFilePaths()
{
//retrieve the files selected for the profile
ContentSelectorModel::ContentFileList items = mSelector->selectedFiles();
QStringList filePaths;
foreach(const ContentSelectorModel::EsmFile *item, items) {
filePaths.append(item->filePath());
}
return filePaths;
}
void Launcher::DataFilesPage::removeProfile(const QString &profile)
{
mLauncherSettings.removeContentList(profile);

@ -41,6 +41,12 @@ namespace Launcher
void saveSettings(const QString &profile = "");
bool loadSettings();
/**
* Returns the file paths of all selected content files
* @return the file paths of all selected content files
*/
QStringList selectedFilePaths();
signals:
void signalProfileChanged (int index);

@ -125,6 +125,9 @@ void Launcher::MainDialog::createPages()
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
mPlayPage->setProfilesIndex(mDataFilesPage->profilesIndex());
// Load cells for the "Start default character at" field
mAdvancedPage->loadCellsForAutocomplete(mDataFilesPage->selectedFilePaths());
// Add the pages to the stacked widget
pagesWidget->addWidget(mPlayPage);
pagesWidget->addWidget(mDataFilesPage);

@ -0,0 +1,48 @@
#include "cellnameloader.hpp"
#include <components/esm/loadcell.hpp>
#include <components/contentselector/view/contentselector.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList &contentPaths)
{
QSet<QString> cellNames;
ESM::ESMReader esmReader;
// Loop through all content files
for (auto &contentPath : contentPaths) {
esmReader.open(contentPath.toStdString());
// Loop through all records
while(esmReader.hasMoreRecs())
{
ESM::NAME recordName = esmReader.getRecName();
esmReader.getRecHeader();
if (isCellRecord(recordName)) {
QString cellName = getCellName(esmReader);
if (!cellName.isEmpty()) {
cellNames.insert(cellName);
}
}
// Stop loading content for this record and continue to the next
esmReader.skipRecord();
}
}
return cellNames;
}
bool CellNameLoader::isCellRecord(ESM::NAME &recordName)
{
return recordName.intval == ESM::REC_CELL;
}
QString CellNameLoader::getCellName(ESM::ESMReader &esmReader)
{
ESM::Cell cell;
bool isDeleted = false;
cell.loadNameAndData(esmReader, isDeleted);
return QString::fromStdString(cell.mName);
}

@ -0,0 +1,41 @@
#ifndef OPENMW_CELLNAMELOADER_H
#define OPENMW_CELLNAMELOADER_H
#include <QComboBox>
#include <QSet>
#include <QString>
#include <components/esm/esmreader.hpp>
namespace ESM {class ESMReader; struct Cell;}
namespace ContentSelectorView {class ContentSelector;}
class CellNameLoader {
public:
/**
* Returns the names of all cells contained within the given content files
* @param contentPaths the file paths of each content file to be examined
* @return the names of all cells
*/
QSet<QString> getCellNames(QStringList &contentPaths);
private:
/**
* Returns whether or not the given record is of type "Cell"
* @param name The name associated with the record
* @return whether or not the given record is of type "Cell"
*/
bool isCellRecord(ESM::NAME &name);
/**
* Returns the name of the cell
* @param esmReader the reader currently pointed to a loaded cell
* @return the name of the cell
*/
QString getCellName(ESM::ESMReader &esmReader);
};
#endif //OPENMW_CELLNAMELOADER_H
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