Add comment to WNAM in ESM::Land

loadfix
scrawl 10 years ago
parent c194226d08
commit fc1a897fbf

@ -85,6 +85,11 @@ struct Land
char mColours[3 * LAND_NUM_VERTS];
int mDataTypes;
// WNAM appears to contain the global map image for this cell. Probably a palette-based format,
// since there's only 1 byte for each pixel.
// Currently unused (global map is drawn on the fly in OpenMW, takes ~1/2 second at startup for Morrowind.esm).
// The problem with using the original data is that we would need to exactly replicate the TES CS's algorithm
// for drawing the global map in OpenCS, in order to get seamless edges when creating landmass mods.
uint8_t mWnam[81];
short mUnk1;
uint8_t mUnk2;

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