forked from mirror/openmw-tes3mp
Create a collision shape for the default terrain
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1 changed files with 7 additions and 0 deletions
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@ -268,6 +268,13 @@ namespace MWWorld
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mPhysics->addHeightField (data->mHeights, cell->getCell()->getGridX(), cell->getCell()->getGridY(),
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mPhysics->addHeightField (data->mHeights, cell->getCell()->getGridX(), cell->getCell()->getGridY(),
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worldsize / (verts-1), verts);
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worldsize / (verts-1), verts);
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}
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}
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else
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{
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static std::vector<float> defaultHeight;
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defaultHeight.resize(verts*verts, -2048.f);
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mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(),
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worldsize / (verts-1), verts);
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}
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}
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}
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// register local scripts
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// register local scripts
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