forked from mirror/openmw-tes3mp
Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
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commit
fc56fc0b81
1 changed files with 3 additions and 2 deletions
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@ -7,6 +7,7 @@
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ListBox.h>
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#include <MyGUI_InputManager.h>
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#include <MyGUI_LanguageManager.h>
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#include <osgDB/ReadFile>
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#include <osg/Texture2D>
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@ -168,9 +169,9 @@ namespace MWGui
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className = "?"; // From an older savegame format that did not support custom classes properly.
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}
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title << " (Level " << it->getSignature().mPlayerLevel << " " << className << ")";
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title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << MyGUI::TextIterator::toTagsString(className) << ")";
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mCharacterSelection->addItem (title.str());
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mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str()));
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if (mCurrentCharacter == &*it ||
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(!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase (
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