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@ -135,20 +135,20 @@
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#define VISIBILITY 1500.0 // how far you can look through water
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#define BIG_WAVES_X 0.3 // strength of big waves
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#define BIG_WAVES_Y 0.3
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#define BIG_WAVES_X 0.1 // strength of big waves
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#define BIG_WAVES_Y 0.1
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#define MID_WAVES_X 0.3 // strength of middle sized waves
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#define MID_WAVES_Y 0.15
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#define MID_WAVES_X 0.1 // strength of middle sized waves
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#define MID_WAVES_Y 0.1
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#define SMALL_WAVES_X 0.15 // strength of small waves
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#define SMALL_WAVES_X 0.1 // strength of small waves
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#define SMALL_WAVES_Y 0.1
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#define WAVE_CHOPPYNESS 0.15 // wave choppyness
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#define WAVE_CHOPPYNESS 0.05 // wave choppyness
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#define WAVE_SCALE 75.0 // overall wave scale
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#define BUMP 1.5 // overall water surface bumpiness
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#define REFL_BUMP 0.08 // reflection distortion amount
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#define BUMP 0.5 // overall water surface bumpiness
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#define REFL_BUMP 0.15 // reflection distortion amount
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#define REFR_BUMP 0.06 // refraction distortion amount
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#define SCATTER_AMOUNT 0.3 // amount of sunlight scattering
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@ -158,7 +158,6 @@
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#define SPEC_HARDNESS 256.0 // specular highlights hardness
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// ---------------------------------------------------------------
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