Fix crash when OSG_STEREO is enabled

c++11
scrawl 10 years ago
parent 347c9b57b8
commit fc8e5dde3b

@ -107,7 +107,7 @@ class Drawable : public osg::Drawable {
glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_COLOR_ARRAY);
mReadFrom = (mReadFrom+1)%2; mReadFrom = (mReadFrom+1)%sNumBuffers;
const std::vector<Batch>& vec = mBatchVector[mReadFrom]; const std::vector<Batch>& vec = mBatchVector[mReadFrom];
for (std::vector<Batch>::const_iterator it = vec.begin(); it != vec.end(); ++it) for (std::vector<Batch>::const_iterator it = vec.begin(); it != vec.end(); ++it)
{ {
@ -188,15 +188,18 @@ public:
void clear() void clear()
{ {
mWriteTo = (mWriteTo+1)%2; mWriteTo = (mWriteTo+1)%sNumBuffers;
mBatchVector[mWriteTo].clear(); mBatchVector[mWriteTo].clear();
} }
META_Object(osgMyGUI, Drawable) META_Object(osgMyGUI, Drawable)
private: private:
// 2 would be enough in most cases, use 4 to get stereo working
static const int sNumBuffers = 4;
// double buffering approach, to avoid the need for synchronization with the draw thread // double buffering approach, to avoid the need for synchronization with the draw thread
std::vector<Batch> mBatchVector[2]; std::vector<Batch> mBatchVector[sNumBuffers];
int mWriteTo; int mWriteTo;
mutable int mReadFrom; mutable int mReadFrom;

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