diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp
index 4d2ca557d..f66ab8403 100644
--- a/apps/openmw/mwrender/npcanimation.cpp
+++ b/apps/openmw/mwrender/npcanimation.cpp
@@ -113,8 +113,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere
             }
         }
         base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
-        base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
-                                                 //stay in the same place when we skipanim, or open a gui window
     }
 
     if(mEntityList.mSkelBase)