Fix alchemy producing potion IDs from content files

loadfix
scrawl 10 years ago
parent 4047e3c928
commit fd7c181e06

@ -205,7 +205,7 @@ void MWMechanics::Alchemy::updateEffects()
}
}
const ESM::Potion *MWMechanics::Alchemy::getRecord() const
const ESM::Potion *MWMechanics::Alchemy::getRecord(const ESM::Potion& toFind) const
{
const MWWorld::Store<ESM::Potion> &potions =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
@ -216,6 +216,18 @@ const ESM::Potion *MWMechanics::Alchemy::getRecord() const
if (iter->mEffects.mList.size() != mEffects.size())
continue;
if (iter->mName != toFind.mName
|| iter->mScript != toFind.mScript
|| iter->mData.mWeight != toFind.mData.mWeight
|| iter->mData.mValue != toFind.mData.mValue
|| iter->mData.mAutoCalc != toFind.mData.mAutoCalc)
continue;
// Don't choose an ID that came from the content files, would have unintended side effects
// where alchemy can be used to produce quest-relevant items
if (!potions.isDynamic(iter->mId))
continue;
bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++i)
@ -266,37 +278,34 @@ void MWMechanics::Alchemy::removeIngredients()
void MWMechanics::Alchemy::addPotion (const std::string& name)
{
const ESM::Potion *record = getRecord();
ESM::Potion newRecord;
if (!record)
{
ESM::Potion newRecord;
newRecord.mData.mWeight = 0;
newRecord.mData.mWeight = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
newRecord.mData.mWeight /= countIngredients();
newRecord.mData.mWeight /= countIngredients();
newRecord.mData.mValue = mValue;
newRecord.mData.mAutoCalc = 0;
newRecord.mData.mValue = mValue;
newRecord.mData.mAutoCalc = 0;
newRecord.mName = name;
newRecord.mName = name;
int index = static_cast<int> (std::rand()/(static_cast<double> (RAND_MAX)+1)*6);
assert (index>=0 && index<6);
int index = static_cast<int> (std::rand()/(static_cast<double> (RAND_MAX)+1)*6);
assert (index>=0 && index<6);
static const char *name[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
newRecord.mModel = "m\\misc_potion_" + std::string (name[index]) + "_01.nif";
newRecord.mIcon = "m\\tx_potion_" + std::string (name[index]) + "_01.dds";
newRecord.mModel = "m\\misc_potion_" + std::string (meshes[index]) + "_01.nif";
newRecord.mIcon = "m\\tx_potion_" + std::string (meshes[index]) + "_01.dds";
newRecord.mEffects.mList = mEffects;
newRecord.mEffects.mList = mEffects;
const ESM::Potion* record = getRecord(newRecord);
if (!record)
record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
}
mAlchemist.getClass().getContainerStore (mAlchemist).add (record->mId, 1, mAlchemist);
}
@ -436,14 +445,6 @@ MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
return mEffects.end();
}
std::string MWMechanics::Alchemy::getPotionName() const
{
if (const ESM::Potion *potion = getRecord())
return potion->mName;
return "";
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
{
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
@ -452,7 +453,7 @@ MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& na
if (countIngredients()<2)
return Result_LessThanTwoIngredients;
if (name.empty() && getPotionName().empty())
if (name.empty())
return Result_NoName;
if (listEffects().empty())

@ -56,8 +56,9 @@ namespace MWMechanics
void updateEffects();
const ESM::Potion *getRecord() const;
///< Return existing record for created potion (may return 0)
const ESM::Potion *getRecord(const ESM::Potion& toFind) const;
///< Try to find a potion record similar to \a toFind in the record store, or return 0 if not found
/// \note Does not account for record ID, model or icon
void removeIngredients();
///< Remove selected ingredients from alchemist's inventory, cleanup selected ingredients and
@ -108,15 +109,10 @@ namespace MWMechanics
void removeIngredient (int index);
///< Remove ingredient from slot (calling this function on an empty slot is a no-op).
std::string getPotionName() const;
///< Return the name of the potion that would be created when calling create (if a record for such
/// a potion already exists) or return an empty string.
Result create (const std::string& name);
///< Try to create a potion from the ingredients, place it in the inventory of the alchemist and
/// adjust the skills of the alchemist accordingly.
/// \param name must not be an empty string, unless there is already a potion record (
/// getPotionName() does not return an empty string).
/// \param name must not be an empty string, or Result_NoName is returned
};
}

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