forked from mirror/openmw-tes3mp
Merge branch 'master' of https://github.com/zinnschlag/openmw into dynamic_sizing
commit
fde69d0c87
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#include "spellbuyingwindow.hpp"
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#include <algorithm>
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "inventorywindow.hpp"
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#include "tradewindow.hpp"
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namespace MWGui
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{
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const int SpellBuyingWindow::sLineHeight = 18;
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SpellBuyingWindow::SpellBuyingWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_spell_buying_window.layout", parWindowManager)
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, ContainerBase(NULL) // no drag&drop
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, mCurrentY(0)
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, mLastPos(0)
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{
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setCoord(0, 0, 450, 300);
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSelect, "Select");
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getWidget(mSpells, "Spells");
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getWidget(mSpellsBoxWidget, "SpellsBox");
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getWidget(mSpellsClientWidget, "SpellsClient");
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getWidget(mSpellsScrollerWidget, "SpellsScroller");
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mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
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mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellBuyingWindow::onScrollChangePosition);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked);
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int cancelButtonWidth = mCancelButton->getTextSize().width + 24;
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mCancelButton->setCoord(430-cancelButtonWidth,
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mCancelButton->getTop(),
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cancelButtonWidth,
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mCancelButton->getHeight());
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mSpells->setCoord(450/2-mSpells->getTextSize().width/2,
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mSpells->getTop(),
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mSpells->getTextSize().width,
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mSpells->getHeight());
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mSelect->setCoord(8,
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mSelect->getTop(),
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mSelect->getTextSize().width,
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mSelect->getHeight());
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}
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void SpellBuyingWindow::addSpell(const std::string& spellId)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f;
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MyGUI::Button* toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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/// \todo price adjustment depending on merchantile skill
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toAdd->setUserData(price);
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toAdd->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
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toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Spell", spellId);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
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mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId));
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}
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void SpellBuyingWindow::clearSpells()
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{
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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mCurrentY = 0;
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while (mSpellsClientWidget->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mSpellsClientWidget->getChildAt(0));
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mSpellsWidgetMap.clear();
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}
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void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor)
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{
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center();
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mActor = actor;
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clearSpells();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells();
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MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells();
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for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter);
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if (spell->data.type!=ESM::Spell::ST_Spell)
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continue; // don't try to sell diseases, curses or powers
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if (std::find (playerSpells.begin(), playerSpells.end(), *iter)!=playerSpells.end())
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continue; // we have that spell already
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addSpell (*iter);
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}
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updateLabels();
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updateScroller();
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}
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void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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int price = *_sender->getUserData<int>();
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add (mSpellsWidgetMap.find(_sender)->second);
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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updateScroller();
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startSpellBuying(mActor);
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}
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}
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void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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mWindowManager.removeGuiMode(GM_SpellBuying);
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}
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void SpellBuyingWindow::updateLabels()
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{
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mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str
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+ ": " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
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mPlayerGold->setCoord(8,
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mPlayerGold->getTop(),
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mPlayerGold->getTextSize().width,
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mPlayerGold->getHeight());
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}
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void SpellBuyingWindow::onReferenceUnavailable()
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{
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// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
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mWindowManager.removeGuiMode(GM_SpellBuying);
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mWindowManager.removeGuiMode(GM_Dialogue);
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}
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void SpellBuyingWindow::updateScroller()
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{
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mSpellsScrollerWidget->setScrollRange(std::max(mCurrentY - mSpellsClientWidget->getHeight(), 0));
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mSpellsScrollerWidget->setScrollPage(std::max(mSpellsClientWidget->getHeight() - sLineHeight, 0));
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if (mCurrentY != 0)
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mSpellsScrollerWidget->setTrackSize( (mSpellsBoxWidget->getHeight() / float(mCurrentY)) * mSpellsScrollerWidget->getLineSize() );
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}
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void SpellBuyingWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
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{
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int diff = mLastPos - pos;
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// Adjust position of all widget according to difference
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if (diff == 0)
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return;
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mLastPos = pos;
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for (unsigned int i=0;i<mSpellsClientWidget->getChildCount();i++)
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{
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MyGUI::Widget* toMove = mSpellsClientWidget->getChildAt(i);
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toMove->setCoord(toMove->getCoord() + MyGUI::IntPoint(0, diff));
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}
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}
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void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 < 0)
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mSpellsScrollerWidget->setScrollPosition(0);
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else if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 > mSpellsScrollerWidget->getScrollRange()-1)
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mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollRange()-1);
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else
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mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollPosition() - _rel*0.3);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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}
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}
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@ -0,0 +1,60 @@
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#ifndef MWGUI_SpellBuyingWINDOW_H
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#define MWGUI_SpellBuyingWINDOW_H
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#include "container.hpp"
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#include "window_base.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MyGUI
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{
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class Gui;
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class Widget;
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}
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWGui
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{
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class SpellBuyingWindow : public ContainerBase, public WindowBase
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{
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public:
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SpellBuyingWindow(MWBase::WindowManager& parWindowManager);
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void startSpellBuying(const MWWorld::Ptr& actor);
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protected:
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MyGUI::Button* mCancelButton;
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MyGUI::TextBox* mPlayerGold;
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MyGUI::TextBox* mSpells;
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MyGUI::TextBox* mSelect;
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MyGUI::WidgetPtr mSpellsBoxWidget, mSpellsClientWidget;
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MyGUI::ScrollBar* mSpellsScrollerWidget;
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MWWorld::Ptr mActor;
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std::map<MyGUI::Widget*, std::string> mSpellsWidgetMap;
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void onCancelButtonClicked(MyGUI::Widget* _sender);
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void onSpellButtonClick(MyGUI::Widget* _sender);
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void updateScroller();
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void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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void addSpell(const std::string& spellID);
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void clearSpells();
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int mLastPos,mCurrentY;
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static const int sLineHeight;
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void updateLabels();
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virtual void onReferenceUnavailable();
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};
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}
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#endif
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 300" name="_Main">
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<Property key="Visible" value="false"/>
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<Widget type="TextBox" skin="SandText" position="8 10 24 24" name="Select" align="Right Top">
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<Property key="TextAlign" value="Right"/>
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<Property key="Caption" value="#{sSpellServiceTitle}"/>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="0 0 24 24" name="Spells" align="Right Top">
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<Property key="TextAlign" value="Right"/>
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<Property key="Caption" value="#D8C09A#{sSpells}"/>
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</Widget>
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<Widget type="Widget" skin="MW_Box" position="6 31 430 225" align="ALIGN_LEFT ALIGN_STRETCH" name="SpellsBox">
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<Widget type="Widget" skin="" position="4 4 404 217" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH" name="SpellsClient" />
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<Widget type="ScrollBar" skin="MW_VScroll" position="412 4 14 217" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="SpellsScroller" />
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</Widget>
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<Widget type="TextBox" skin="SandText" position="8 255 24 24" name="PlayerGold" align="Right Top">
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<Property key="TextAlign" value="Right"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="290 260 60 24" name="CancelButton" align="Right Top">
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<Property key="Caption" value="#{sOK}"/>
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</Widget>
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</Widget>
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</MyGUI>
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