Fix movement desync

I think this should fix all movements desyncs
This commit is contained in:
Stanislav Zhukov 2016-07-22 23:40:34 +08:00 committed by GitHub
parent ab309180c2
commit fe50394f4d

View file

@ -181,7 +181,7 @@ void DedicatedPlayer::Move(float dt)
ref_pos.pos[0] = lerp.x(); ref_pos.pos[0] = lerp.x();
ref_pos.pos[1] = lerp.y(); ref_pos.pos[1] = lerp.y();
ref_pos.pos[2] = lerp.z(); ref_pos.pos[2] = lerp.z();
ptr.getRefData().setPosition(ref_pos); world->moveObject(ptr, ref_pos.pos[0], ref_pos.pos[1], ref_pos.pos[2]);
} }
MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr); MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr);