first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)

actorid
scrawl 12 years ago
parent 6481cf87fc
commit fe63f2b2aa

@ -9,7 +9,7 @@ namespace MWRender
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
mIsUnderwater(false), mReflectDistance(0), mVisibilityFlags(0), mOldCameraFarClip(0),
mReflectionTarget(0), mRefractionTarget(0), mActive(1)
mReflectionTarget(0), mActive(1)
{
try
{
@ -28,8 +28,6 @@ Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
mWater = mSceneManager->createEntity("water");
mWater->setVisibilityFlags(RV_Water);
mWater->setMaterial(createMaterial());
mVisibilityFlags = RV_Terrain * Settings::Manager::getBool("reflect terrain", "Water")
+ RV_Statics * Settings::Manager::getBool("reflect statics", "Water")
+ RV_StaticsSmall * Settings::Manager::getBool("reflect small statics", "Water")
@ -48,33 +46,31 @@ Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
// Create rendertargets for reflection and refraction
int rttsize = Settings::Manager::getInt("rtt size", "Water");
for (unsigned int i = 0; i < 2; ++i)
{
if (i==0 && !Settings::Manager::getBool("reflection", "Water")) continue;
if (i==1 && !Settings::Manager::getBool("refraction", "Water")) continue;
TexturePtr tex = TextureManager::getSingleton().createManual(i == 0 ? "WaterReflection" : "WaterRefraction",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, rttsize, rttsize, 0, PF_R8G8B8, TU_RENDERTARGET);
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
Viewport* vp = rtt->addViewport(mCamera);
vp->setOverlaysEnabled(false);
vp->setBackgroundColour(ColourValue(0.8f, 0.9f, 1.0f));
vp->setShadowsEnabled(false);
vp->setVisibilityMask( (i == 0) ? mVisibilityFlags : RV_All);
rtt->addListener(this);
if (Settings::Manager::getBool("reflection", "Water"))
{
TexturePtr tex = TextureManager::getSingleton().createManual("WaterReflection",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, rttsize, rttsize, 0, PF_R8G8B8, TU_RENDERTARGET);
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
Viewport* vp = rtt->addViewport(mCamera);
vp->setOverlaysEnabled(false);
vp->setBackgroundColour(ColourValue(0.8f, 0.9f, 1.0f));
vp->setShadowsEnabled(false);
vp->setVisibilityMask( mVisibilityFlags );
rtt->addListener(this);
rtt->setActive(true);
if (i == 0) mReflectionTarget = rtt;
else mRefractionTarget = rtt;
}
mReflectionTarget = rtt;
}
mWater->setMaterial(createMaterial());
}
void Water::setActive(bool active)
{
mActive = active;
if (mReflectionTarget) mReflectionTarget->setActive(active);
if (mRefractionTarget) mRefractionTarget->setActive(active);
mWater->setVisible(active);
}
@ -146,8 +142,8 @@ void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
if (evt.source == mReflectionTarget)
{
mCamera->enableCustomNearClipPlane(mWaterPlane);
mCamera->enableReflection(Plane(Vector3::UNIT_Y, mWaterNode->_getDerivedPosition().y));
mCamera->enableCustomNearClipPlane(Plane(Vector3::UNIT_Y, mTop));
mCamera->enableReflection(Plane(Vector3::UNIT_Y, mTop));
}
}
@ -166,33 +162,16 @@ void Water::postRenderTargetUpdate(const RenderTargetEvent& evt)
Ogre::MaterialPtr Water::createMaterial()
{
MaterialPtr mat = MaterialManager::getSingleton().create("Water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
mat->removeAllTechniques();
// shader technique
Technique* tech = mat->createTechnique();
Pass* pass = tech->createPass();
// fallback technique without shaders
// also used for minimap (because it can't have reflecting water)
Technique* old = mat->createTechnique();
old->setSchemeName("Map");
Pass* oldpass = old->createPass();
oldpass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
oldpass->setDepthWriteEnabled(false);
oldpass->setDiffuse(0,0,0,1);
oldpass->setSelfIllumination(0.6, 0.7, 1.0);
oldpass->setAmbient(0,0,0);
TextureUnitState* oldtus = oldpass->createTextureUnitState();
MaterialPtr mat = MaterialManager::getSingleton().getByName("Water");
// these have to be set in code
std::string textureNames[32];
for (int i=0; i<32; ++i)
{
textureNames[i] = "textures\\water\\water" + StringConverter::toString(i, 2, '0') + ".dds";
}
oldtus->setAnimatedTextureName(textureNames, 32, 2);
oldtus->setTextureScale(0.1, 0.1);
oldtus->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, 0.7);
mat->getTechnique(1)->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2);
return mat;
}

@ -33,7 +33,6 @@ namespace MWRender {
Ogre::MaterialPtr createMaterial();
Ogre::RenderTarget* mReflectionTarget;
Ogre::RenderTarget* mRefractionTarget;
int mVisibilityFlags;
int mReflectDistance;

@ -7,3 +7,4 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINA
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.material "${OpenMW_BINARY_DIR}/resources/water/water.material" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal2.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal2.tga" COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.cg "${OpenMW_BINARY_DIR}/resources/water/water.cg" COPYONLY)

@ -46,8 +46,6 @@ num lights = 8
reflection = false
refraction = false
rtt size = 256
# 0 unlimited

@ -18,6 +18,67 @@ fragment_program Water/GlassFP cg
profiles ps_2_0 arbfp1
}
vertex_program Water_VP cg
{
source water.cg
entry_point main_vp
profiles vs_2_x arbvp1
default_params
{
param_named_auto wvpMat worldviewproj_matrix
}
}
fragment_program Water_FP cg
{
source water.cg
entry_point main_fp
profiles ps_2_x arbfp1
}
material Water
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
vertex_program_ref Water_VP
{
}
fragment_program_ref Water_FP
{
}
texture_unit reflectionMap
{
texture WaterReflection
}
}
}
technique
{
scheme Map
pass
{
scene_blend alpha_blend
depth_write off
diffuse 0 0 0 1
emissive 0.6 0.7 1.0
ambient 0 0 0
texture_unit
{
// texture names set via code
scale 0.1 0.1
alpha_op_ex source1 src_manual src_current 0.7
}
}
}
}
material Water/Compositor
{
technique

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