diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index b6e96bdf5..c40fac40a 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -172,6 +172,7 @@ Ogre::Vector3 CharacterController::update(float duration) { const MWWorld::Class &cls = MWWorld::Class::get(mPtr); const Ogre::Vector3 &vec = cls.getMovementVector(mPtr); + const float speed = cls.getSpeed(mPtr); bool inwater = MWBase::Environment::get().getWorld()->isSwimming(mPtr); bool isrunning = cls.getStance(mPtr, MWWorld::Class::Run); @@ -204,9 +205,7 @@ Ogre::Vector3 CharacterController::update(float duration) Ogre::Vector3 movement = Ogre::Vector3::ZERO; if(mAnimation && !mSkipAnim) { - // FIXME: The speed should actually be determined by the character's - // stance (running, sneaking, etc) and stats - mAnimation->setSpeedMult(1.0f); + mAnimation->setSpeed(speed); movement += mAnimation->runAnimation(duration); } mSkipAnim = false; diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 9d9631ece..1a606992a 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -28,6 +28,7 @@ Animation::Animation(const MWWorld::Ptr &ptr) , mCurrentTime(0.0f) , mPlaying(false) , mLooping(false) + , mAnimVelocity(0.0f) , mAnimSpeedMult(1.0f) { } @@ -161,6 +162,13 @@ void Animation::setAccumulation(const Ogre::Vector3 &accum) mAccumulate = accum; } +void Animation::setSpeed(float speed) +{ + mAnimSpeedMult = 1.0f; + if(mAnimVelocity > 1.0f && speed > 0.0f) + mAnimSpeedMult = speed / mAnimVelocity; +} + void Animation::applyAnimation(const Ogre::Animation *anim, float time, Ogre::SkeletonInstance *skel) { @@ -255,6 +263,31 @@ void Animation::play(const std::string &groupname, const std::string &start, boo { mCurrentAnim = (*iter)->getAnimation(groupname); mCurrentKeys = &mTextKeys[groupname]; + mAnimVelocity = 0.0f; + + if(mNonAccumRoot) + { + const Ogre::NodeAnimationTrack *track = 0; + + Ogre::Animation::NodeTrackIterator trackiter = mCurrentAnim->getNodeTrackIterator(); + while(!track && trackiter.hasMoreElements()) + { + const Ogre::NodeAnimationTrack *cur = trackiter.getNext(); + if(cur->getAssociatedNode()->getName() == mNonAccumRoot->getName()) + track = cur; + } + + if(track && track->getNumKeyFrames() > 1) + { + const Ogre::TransformKeyFrame *startkf, *endkf; + startkf = static_cast(track->getKeyFrame(0)); + endkf = static_cast(track->getKeyFrame(track->getNumKeyFrames() - 1)); + + mAnimVelocity = startkf->getTranslate().distance(endkf->getTranslate()) / + mCurrentAnim->getLength(); + } + } + found = true; break; } diff --git a/apps/openmw/mwrender/animation.hpp b/apps/openmw/mwrender/animation.hpp index ee73193bf..fc35c06be 100644 --- a/apps/openmw/mwrender/animation.hpp +++ b/apps/openmw/mwrender/animation.hpp @@ -36,6 +36,7 @@ protected: bool mPlaying; bool mLooping; + float mAnimVelocity; float mAnimSpeedMult; /* Applies the given animation to the given skeleton instance, using the specified time. */ @@ -73,8 +74,7 @@ public: // should be on the scale of 0 to 1. void setAccumulation(const Ogre::Vector3 &accum); - void setSpeedMult(float speedmult) - { mAnimSpeedMult = speedmult; } + void setSpeed(float speed); void play(const std::string &groupname, const std::string &start, bool loop); virtual Ogre::Vector3 runAnimation(float timepassed);