forked from mirror/openmw-tes3mp
refactor jump animation
This commit is contained in:
parent
7bc512974f
commit
ff1265c0e7
1 changed files with 11 additions and 3 deletions
|
@ -380,7 +380,7 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
|
|||
mAnimation->play(mCurrentJump, Priority_Jump, jumpmask, false,
|
||||
1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
|
||||
}
|
||||
else
|
||||
else if (mJumpState == JumpState_Landing)
|
||||
{
|
||||
if (startAtLoop)
|
||||
mAnimation->disable(mCurrentJump);
|
||||
|
@ -389,6 +389,14 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
|
|||
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, true,
|
||||
1.0f, "loop stop", "stop", 0.0f, 0);
|
||||
}
|
||||
else // JumpState_None
|
||||
{
|
||||
if (mCurrentJump.length() > 0)
|
||||
{
|
||||
mAnimation->disable(mCurrentJump);
|
||||
mCurrentJump.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1693,7 +1701,6 @@ void CharacterController::update(float duration)
|
|||
mHasMovedInXY = std::abs(vec.x())+std::abs(vec.y()) > 0.0f;
|
||||
isrunning = isrunning && mHasMovedInXY;
|
||||
|
||||
|
||||
// advance athletics
|
||||
if(mHasMovedInXY && mPtr == getPlayer())
|
||||
{
|
||||
|
@ -1848,7 +1855,8 @@ void CharacterController::update(float duration)
|
|||
}
|
||||
else
|
||||
{
|
||||
jumpstate = JumpState_None;
|
||||
jumpstate = mAnimation->isPlaying(mCurrentJump) ? JumpState_Landing : JumpState_None;
|
||||
|
||||
vec.z() = 0.0f;
|
||||
|
||||
inJump = false;
|
||||
|
|
Loading…
Reference in a new issue