Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
11 years ago
Marc Zinnschlag
760c8c7214
removed a redundant include
11 years ago
Marc Zinnschlag
42b3233bda
removed a redundant check
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago
Thomas
6a8bf71c4c
Moved autosave to before you rest, not after it.
11 years ago
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
11 years ago
Thomas
682c395488
Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
11 years ago
Thomas
49620968b9
Disallowed quicksave/load in character creation
11 years ago
Thomas
e873135da7
Missed a debug message
11 years ago
Thomas
f90810223a
Added quicksave and quickload
11 years ago
graffy76
ce56669339
Fixed failed signal/slot connection between UserSettings and
...
CSVWorld::SubView
11 years ago
Thomas
ee581f593b
Fixed issue which may occur if there's no evidence chest nearby
11 years ago
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
11 years ago
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
11 years ago
graffy76
8c6c70ee9c
Merge branch 'master' of https://github.com/graffy76/openmw
11 years ago
Thomas
6022ffbd1f
Evidence chest now locks when new evidence is added to it
11 years ago
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
11 years ago
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
...
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Thomas
e71a119c23
Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
11 years ago
graffy76
4b607d658f
Re-link user settings to editor main application
11 years ago
graffy76
e3384e3999
relocate support.hpp / remove support.cpp
11 years ago
graffy76
331df17b48
Added new framework files
11 years ago
graffy76
d3148555fa
Delete old framework files
11 years ago
mrcheko
fbd0ffe86f
enable z-moving for flying/water combatants
11 years ago
Marc Zinnschlag
6ecee55209
Merge remote-tracking branch 'scrawl/master'
11 years ago
Marc Zinnschlag
1ab51306c3
updated credits file
11 years ago
scrawl
9998c2783e
Fix travis
...
Why again do we need a unit test for something that was never used?
11 years ago
scrawl
6929e541dd
Fix texture name issue with Vality's Bitter Coast Mod
11 years ago
scrawl
2cb9f38a45
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
11 years ago
scrawl
262e959699
Remove unused slice_array
11 years ago
scrawl
79f32546e1
Dead link fix
11 years ago
mrcheko
f811abb752
pathgrid shortcutting extended
11 years ago
Marc Zinnschlag
86bd2f48dc
removed an unused function
11 years ago
Marc Zinnschlag
0eed697f9a
Merge remote-tracking branch 'digmaster/master'
11 years ago
Marc Zinnschlag
a91b386381
Merge remote-tracking branch 'jeffreyhaines/master'
11 years ago
cc9cii
6a1435c49e
Remove rotation check that was freezing NPC's.
11 years ago
cc9cii
e17fab891d
Suppress travis warning and one more tweak.
11 years ago
Thomas Luppi
d6f1f129eb
Forgot to capitalize something. whooooops
...
dat y do
11 years ago
Thomas Luppi
95ef874205
Gets default keybindings from scancode, not keyvalue.
...
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
11 years ago
cc9cii
2b544d550b
Fixed the rotation animation glitch.
11 years ago
cc9cii
000afa48b7
An attempt at making turning animation smoother. Copied some code from AiCombat for rotation.
11 years ago
cc9cii
3d26702f5e
Make idle actors face the player. Turning animation is not smooth.
11 years ago
cc9cii
9bd31b6236
Added reaction time and moved game setting variables init to the constructor.
11 years ago
Jeffrey Haines
3484df0743
Fixed garage value found in beta's static analysis
...
Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
11 years ago
Jeffrey Haines
6733a1541e
Fixes to Crime System
...
Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
11 years ago
cc9cii
3dfd08cf2d
Cleanup and little tweaking.
11 years ago
cc9cii
479a94b35d
Backing off closed doors working, needs cleanup and tweaking.
11 years ago
Marc Zinnschlag
7eb6a2e52d
Merge remote-tracking branch 'scrawl/alarm'
11 years ago
Marc Zinnschlag
34092f9f5d
Merge remote-tracking branch 'scrawl/master'
11 years ago