Commit Graph

64 Commits (openmw-36)

Author SHA1 Message Date
scrawl 3ccf4642b4 Implement ToggleScripts 10 years ago
scrawl a619cff615 Implement EnableLevelupMenu to trigger level-up 10 years ago
scrawl 5104a5a023 Add missing setFactionReaction instruction, use absolute storage instead of difference
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).

This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
Marc Zinnschlag b951251572 handle junk in argument lists (Fixes #2206) 10 years ago
scrawl 31d28e727f Implement leveled list script functions (Fixes #1546) 10 years ago
scrawl 0ca11eab1c Ignore extra argument for removeItem (Fixes #2208) 10 years ago
scrawl 886903d70e Implement HitAttemptOnMe function (Bug #2078) 10 years ago
scrawl be16f1d0a5 Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 10 years ago
Marc Zinnschlag 86037149cd add optional string argument for activate instruction (ignored) 10 years ago
scrawl bf0669e18c Ignore some extra string arguments to ShowMap (Fixes #2029)
Required for a dialogue result script in Morrowind.esm ("ShowMap Dren Plantation").
This must do the same as "ShowMap Dren", which actually does work properly, since ShowMap supports partial string matching.
10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
scrawl 267cf4e140 Implement ResetActors script instruction (Fixes #1859) 10 years ago
scrawl 2db50da8dd Implement magic effect script instructions (Feature #1489) 11 years ago
Marc Zinnschlag 33c36bf0df Merge remote-tracking branch 'scrawl/master' 11 years ago
Digmaster a32ab842ae Added ForceJump/ForceMoveJump commands 11 years ago
scrawl 0c1c468f70 Accept a useless extra integer argument for addItem (Fixes #1726) 11 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
Marc Zinnschlag ad50b926f5 reducing some stray arguments again 11 years ago
Marc Zinnschlag 17bd094afd allow a few more stray arguments 11 years ago
scrawl 2506c16bf5 Add a dummy GetStat function returning 0 (Fixes #1589) 11 years ago
scrawl b259c5def2 Make GetFactionReaction garbage argument optional 11 years ago
scrawl b52977e44c Add dummy Face implementation for now (Bug #1541) 11 years ago
scrawl 750d8b5589 Allow garbage integer argument for addSpell (Fixes #1539) 11 years ago
scrawl 9a26cf22e6 Implement toggleMenus 11 years ago
scrawl 1dc9e151cb Count werewolf kills (Fixes #1525) 11 years ago
scrawl 2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
scrawl ec66484472 Fix forceGreeting with explicit references (Fixes #1518) 11 years ago
scrawl 77388fe2ce Implement BetaComment instruction (dumps reference info) 11 years ago
scrawl 3788fb042e Implement MenuTest script instruction (Fixes #1454) 11 years ago
scrawl 2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 11 years ago
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
11 years ago
scrawl 3e2eed9269 Implement getFactionReaction function
Strange bug when using value != 0 for the garbage argument?
11 years ago
scrawl e266c39c5d Implement modFactionReaction instruction (Closes #1347) 11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Marc Zinnschlag dde4fbd818 allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away 11 years ago
Marc Zinnschlag b1b0877122 allow additional numeric argument for AiFollow and ignore it 11 years ago
Marc Zinnschlag 61626e90da allow additional string argument for stopcombat and addspell (ignored) 11 years ago
Marc Zinnschlag 32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 11 years ago
Marc Zinnschlag 3e58eb34e4 Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
11 years ago
scrawl 6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 11 years ago
scrawl 7b33f6f2ac Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this. 11 years ago
Sergey Shambir 5c7e39a92f Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
11 years ago
scrawl b3764c504a Implement GetPcJumping instruction 11 years ago
scrawl 2a7d610f87 Implement GetSpellReadied instruction 11 years ago
scrawl 55c5d7cee4 Implement Resurrect instruction 11 years ago
scrawl b4230f716e Implement RemoveEffects instruction 11 years ago
scrawl 7d8ca91286 Implement RemoveSpellEffects instruction 11 years ago
scrawl 366801f3d5 Implement explodeSpell instruction (like Cast, with caster = target) 11 years ago