Commit Graph

470 Commits (openmw-37)

Author SHA1 Message Date
Bret Curtis 3ea3d07d44 really purge libav 9 years ago
Alexander "Ace" Olofsson 7d4125d97f Fixes for building with unity build 9 years ago
scrawl 89d9323c2b Document RenderBin numbers in a common header to keep them organised 9 years ago
dteviot 541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
dteviot bb54bbd273 Pulled duplicated functions into common base class 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
dteviot 942a987d52 centralize the world/cell coordinate conversion logic. 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 10 years ago
scrawl 93656aa6cf Add a header missing from CMakeLists 10 years ago
scrawl 4bb3cbf0fb Remove last remains of Ogre 10 years ago
scrawl 41cce5240f Delete remaining files that won't be of any use 10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 5a7f2a4f1f Restore light attenuation settings 10 years ago
scrawl 01944c33f5 Basic water rendering 10 years ago
scrawl de8e5f0db1 Restore projectiles 10 years ago
scrawl ed4863ad7d Restore ranged weapon aiming 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
10 years ago
scrawl 152d690a7a Minor cleanup 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 72c1f37527 Port CharacterPreview 10 years ago
scrawl 75ace9f8b5 Global map base layer 10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
scrawl c1edc30ad7 Dead code removal 10 years ago
scrawl 283b252142 Stub InputManager 10 years ago
scrawl 1943110170 Add bullet debug drawer 10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
scrawl 223e3a53f5 Move OEngine::Gui::Layout to MWGui 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl db7fe1952d Move MyGUI texture to a separate file 10 years ago
scrawl 48a6d7c1a0 Remove mygui platform libraries from cmake 10 years ago
scrawl a3417a9c49 CharacterController compiles 10 years ago
scrawl 42d6c6140c Add mygui backend by chris 10 years ago
scrawl dfd8e08698 Dead code removal 10 years ago
scrawl 92ef9b1c57 Rename to osg-ffmpeg-videoplayer 10 years ago
scrawl 42f6d9e15b Port video player 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl af67de73a5 Delete shiny 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
sylar a418b70937 command line support for Android 10 years ago
scrawl 0fda1cdd53 Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs 10 years ago