Commit graph

9 commits

Author SHA1 Message Date
Joakim Berg
3adf69f91e Update convert_bump_mapped_mods.rst 2016-11-19 14:34:35 +01:00
Joakim Berg
12dd60fe20 Update convert_bump_mapped_mods.rst
Forgot to fix one link.
2016-11-11 22:53:25 +01:00
Joakim Berg
2feddcbcc5 Updated the bump mapping tutorial
Fixed some linking errors, edited a few backslashes to become forwardslashes (the backslashes couldn't even be viewed), made all the paths a bit more correctly formatted by writing them with a ./ first (please tell me if that is a bad idea) and added a link to the On The Rocks! mod, since it is a very common mod with this problem (it is featured in MGSO and Morrowind Rebirth).
2016-11-11 22:52:14 +01:00
Bret Curtis
02d859e298 minor fix to remove Index:, it isn't necessary 2016-11-10 10:50:43 +01:00
Joakim Berg
303fe013ea Update convert_bump_mapped_mods.rst 2016-11-09 22:51:27 +01:00
Joakim Berg
e957e2b3cc Update convert_bump_mapped_mods.rst
Ok, so another update then. Sorry for another one so soon after the first PR, but I think (or hope) that this will be the last edit for some time. It looks good to me now. ´

Mainly, I changed changed some "=" headers to "-", and while at it, I fixed some typing errors and just edited some text to read better.
2016-11-09 22:47:39 +01:00
Joakim Berg
3ee28bfeac Update convert_bump_mapped_mods.rst
This should be correct according to the style-guide. Well, except for the British/American spelling. I need a Brit and/or an American to confirm that.
2016-11-09 15:47:50 +01:00
Joakim Berg
1b8cfee5eb Update convert_bump_mapped_mods.rst 2016-11-09 15:38:49 +01:00
lysol90
2d48c38d0d Create convert_bump_mapped_mods.rst
A tutorial to how normal mapping works with different mods in Morrowind and how they work in OpenMW. It also covers how to convert the mods made for Morrowind to be used with OpenMW.
2016-11-09 13:14:50 +01:00