scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
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cc9cii
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f36bea03ab
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Bug #1189 fix by scrawl
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2014-03-07 19:36:44 +11:00 |
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Marc Zinnschlag
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83ded18af0
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
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Marc Zinnschlag
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b72c1c2c58
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encapsulated water level
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2014-02-23 17:34:18 +01:00 |
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Marc Zinnschlag
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7693f712bc
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
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Emanuel Guevel
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7c981587fc
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When searching object by id, search in active cells before searching in the player's inventory
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2014-02-13 22:58:12 +01:00 |
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Emanuel Guevel
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e597328b6b
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Make enable/disable a no-op for items in containers
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2014-02-13 20:24:27 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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scrawl
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a8a09762ce
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Don't crash when deleting or disabling a moving door
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2014-01-29 15:37:26 +01:00 |
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Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
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scrawl
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bdb03926c2
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Fix crash when loading another game after dying
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2014-01-25 16:13:45 +01:00 |
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scrawl
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f09328ca84
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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scrawl
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295aed3533
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Implement savegame screenshots
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2014-01-24 17:49:16 +01:00 |
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scrawl
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ac4c904e62
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Fix projectile bug
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2014-01-24 13:22:30 +01:00 |
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Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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Marc Zinnschlag
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9ebe66e693
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improved cleanup; failed loads will now drop back into the main menu instead of crashing
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2014-01-21 14:50:58 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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42284603f7
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Properly handle on target effects with mArea=0
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2014-01-20 13:44:38 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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ba5300b071
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Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
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2014-01-20 12:05:13 +01:00 |
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scrawl
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5dd3cfa09a
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Loop projectile sounds
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2014-01-20 11:50:52 +01:00 |
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scrawl
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1a00f26390
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Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
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2014-01-19 14:33:41 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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Marc Zinnschlag
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6584a01d01
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reset reference to player NPC record during cleanup
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2014-01-18 14:53:25 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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Marc Zinnschlag
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c300cd9375
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
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scrawl
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52b9ebff9d
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
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scrawl
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9de3abcb5f
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Closes #1105: Do not reduce magicka if unable to cast
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2014-01-14 03:34:30 +01:00 |
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Marc Zinnschlag
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5ea25dc269
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player state cleanup
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2014-01-11 15:34:32 +01:00 |
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scrawl
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a2ba0dde31
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Implemented GoToJail
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2014-01-11 06:47:58 +01:00 |
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scrawl
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9127839cc1
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Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
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2014-01-11 03:33:17 +01:00 |
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scrawl
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bf6d302fba
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Confiscate stolen items when caught
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2014-01-11 03:29:41 +01:00 |
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scrawl
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e9f63270d9
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Speed fix for "on target" spells
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2014-01-10 22:51:42 +01:00 |
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scrawl
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6f9113fe88
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Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
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2014-01-09 01:49:58 +01:00 |
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scrawl
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9bf7bf529c
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Implement crime-related dialogue globals as they are described in MSFD
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2014-01-09 00:40:25 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrawl
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728365b48d
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Remove an unused hook
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2014-01-07 21:07:02 +01:00 |
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scrawl
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29c823b9d4
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Implement awareness check function. Use this for combat AI and GetDetected instruction.
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2014-01-07 00:51:09 +01:00 |
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scrawl
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62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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2014-01-06 00:23:17 +01:00 |
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scrawl
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ce013315ba
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Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
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2014-01-05 16:09:06 +01:00 |
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scrawl
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c4e4a8fb57
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Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
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scrawl
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710a1e2f37
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Smash case for manual reference IDs as well, consistent with references in data files
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2014-01-04 04:39:06 +01:00 |
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scrawl
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b42240be6d
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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scrawl
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623cdef69f
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Code cleanup
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2014-01-02 21:49:12 +01:00 |
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scrawl
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12de351feb
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Check if levitation is enabled before levitating
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2014-01-02 16:38:23 +01:00 |
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scrawl
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993edf0384
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Bug #1063: Safety check in moveObject. Required when items in containers execute script commands like setAtStart etc.
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2014-01-02 02:27:48 +01:00 |
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scrawl
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c6421276bd
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Closes #841: Correct activation distance in third person mode
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2014-01-01 23:59:17 +01:00 |
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scrawl
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24aa743573
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Add function for converting feet to game units
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2014-01-01 23:34:18 +01:00 |
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