Commit Graph

20577 Commits (14ef2fa791f7c761ebfcf7512b4c171bbd41ff1b)
 

Author SHA1 Message Date
Miloslav Číž 01f9d90315 CS: Reorder 3D input menu 7 years ago
Miloslav Číž 13dc1bd41e CS: Add tooltip to camera-ortho-size preference 7 years ago
Miloslav Číž 1f5feeddb9 CS: Change camera parameter types to int 7 years ago
Miloslav Číž f2777f7242 CS: Mover object-marker-alpha under Rendering 7 years ago
Marc Zinnschlag ecf1cea1b7 Merge remote-tracking branch 'drummyfish/cs-cam' 7 years ago
Miloslav Číž 79527b746a Remove unused variable 7 years ago
Miloslav Číž b246580c63 Fix orbit camera axis 7 years ago
scrawl ccd8ca2e69
Merge pull request #1586 7 years ago
scrawl b6ac1c5697
Merge pull request #1587 7 years ago
scrawl 269c3227ea
Make sure we have cmake for the before_install step 7 years ago
Andrei Kortunov ba46473038 Do not skip weather transitions from SetPos script command (bug #3603) 7 years ago
David Cernat ebf88d12a3 [Client] Send PlayerInventory packet after buying skill training 7 years ago
scrawl e9ecaf712b
Merge pull request #1584 7 years ago
scrawl 7d62f05f81
Merge pull request #1583 7 years ago
scrawl 70661a4b1c
Merge pull request #1585 7 years ago
David Cernat 0ad9c99cf4 [Client] Send PlayerInventory packet after completing a vendor trade 7 years ago
Andrei Kortunov 0e04a26ef6 Set duration of magic effects from ingredients (bug #4261) 7 years ago
Andrei Kortunov c908ad2fba Do not allow to place actors underground via SetPos (bug #3783) 7 years ago
Chris Robinson 08e947319a Restore exception throwing to the decoder 7 years ago
Chris Robinson 06ae61479a If a sound effect fails to load, substitute silence. 7 years ago
Miloslav Číž e309dfd234 CS: Rename variables (AppVeyor fix) 7 years ago
scrawl 9cee439e37
Merge pull request #1577 7 years ago
scrawl 1d823d8ae1
Merge pull request #1579 7 years ago
scrawl b12cd1f5b2
Merge pull request #1581 7 years ago
Miloslav Číž c979a9e34f
Merge branch 'master' into cs-cam 7 years ago
Miloslav Číž 199e41833f
Merge branch 'master' into cs-cam 7 years ago
Miloslav Číž d85f8deaa3 CS: Add fixed roll setting, plus ortho fix 7 years ago
Miloslav Číž 1b77e3ed62 CS: Add ortho camera setting 7 years ago
Miloslav Číž bfad5ebde4 CS: Fix camera orbit control with keys 7 years ago
Chris Robinson aecf74e7bb Don't throw exceptions from the audio decoder 7 years ago
Miloslav Číž 5e076ee015 CS: Fix camera orbit with arbitrary roll 7 years ago
Miloslav Číž cfdc6c788e CS: Make camera FOV change dynamically 7 years ago
Miloslav Číž 7d36dd68dc CS: Make orbit camera not change roll 7 years ago
Miloslav Číž 360d786ff2 CS: Add rendering prefs and camera FOV 7 years ago
Andrei Kortunov 744859f327 Take in account armor condition in the armor rating calculation (bug #4246) 7 years ago
Allofich 7e87ce8787 Prevent combat on/off cycling for calmed actors 7 years ago
Allofich e0c54b3f39 Stop guards trying to arrest player when calm
(Fixes #3863)
7 years ago
Andrei Kortunov a28cc37501 Do not sell ingredients from organic containers 7 years ago
scrawl d2b3f902c7
Merge pull request #1576 7 years ago
Andrei Kortunov 29b2308b2c Do not display cyrillic soft/hard signs in the journal index 7 years ago
Andrei Kortunov b6ae7f3cc8 Do not add greetings to the journal index (bug #4342) 7 years ago
scrawl 441420225f
Contributing.md: referencing issues in commit messages 7 years ago
David Cernat e97c9f72a2 [General] Rework getting/clearing of skill modifiers as with attributes 7 years ago
David Cernat 07f0cc2b0e
Merge pull request #353 from OpenMW/master
Add OpenMW commits up to 4 Dec 2017
7 years ago
scrawl 58de366c21
Merge pull request #1574 7 years ago
scrawl ff1226c96b
Merge pull request #1575 7 years ago
Andrei Kortunov 8decd35607 Fixes crash on quickload from the container menu (bug #4239) 7 years ago
Alexander "Ace" Olofsson 50deed126b
Update SDL to 2.0.7 7 years ago
David Cernat 047ad40b96 [Client] Clear FortifyAttribute effects when server sets modifier to 0 7 years ago
David Cernat 2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
7 years ago