Chris Robinson
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c7684cb979
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Pass the key time to markerEvent
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2013-01-18 14:50:55 -08:00 |
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Chris Robinson
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5cafc24ee2
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Rename CharState_Alive back to CharState_Idle
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2013-01-18 13:43:45 -08:00 |
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Chris Robinson
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9d7ccfda1f
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Rename CharState_Idle to CharState_Alive
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2013-01-17 21:07:36 -08:00 |
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Chris Robinson
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7cce44290e
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Handle the animation queue in mwmechanics
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2013-01-17 13:18:40 -08:00 |
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Chris Robinson
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7ee389f3b2
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Handle animation skipping in the character controller
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2013-01-16 21:25:50 -08:00 |
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Chris Robinson
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852aa214cc
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Store the available animation names in the character controller
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2013-01-16 21:16:22 -08:00 |
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Chris Robinson
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afbc9f3e41
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Keep track of the animation group currently playing
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2013-01-16 20:44:37 -08:00 |
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Chris Robinson
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685f219560
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Return a movement vector from the character controller update
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2013-01-16 18:56:13 -08:00 |
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Chris Robinson
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d2f5a886c7
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
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Chris Robinson
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46fc61a4c1
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Run animations from the character controller
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2013-01-16 16:31:09 -08:00 |
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Chris Robinson
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d2fc3c7b33
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Add a method to tell the character controller of new text keys
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2013-01-16 13:09:21 -08:00 |
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Chris Robinson
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3c487e6019
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Play an animation when changing states
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2013-01-16 10:45:18 -08:00 |
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Chris Robinson
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b378bc92a0
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Store an animation object in the character controller
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2013-01-16 10:16:37 -08:00 |
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Chris Robinson
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94b24f07e1
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Keep track of the state in the character controller, and don't remove dead actors from the map
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2013-01-12 10:10:27 -08:00 |
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Chris Robinson
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4890d901a2
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Store an MWWorld::Ptr in the character controller
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2013-01-12 08:49:08 -08:00 |
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Chris Robinson
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35d17fdaf6
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Associate a character controller with each MWWorld::Ptr
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2013-01-12 07:12:12 -08:00 |
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Chris Robinson
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771a5f7316
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Add the beginnings of a character controller
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2013-01-10 08:35:24 -08:00 |
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