Chris Robinson
2e28819243
Avoid trying to play an ambient sound if there's no chance for any to play
2012-03-22 18:39:10 -07:00
Chris Robinson
f11e3e39a1
Add an enumerate method to the sound output interface
2012-03-21 20:15:01 -07:00
Chris Robinson
366c97c492
Use a separate method to check for finished sounds and update the listener
2012-03-21 19:24:38 -07:00
Chris Robinson
e6fe1c0261
Remove a mostly unneeded wrapper function
2012-03-21 19:08:11 -07:00
Chris Robinson
aecc77a73c
Replace the sound file extension when opening fails
...
This should make it more efficient to lookup a sound instead of checking each
time it's played. A better method would perhaps be to check if the resource
exists when the ESM is loaded and replace it then as needed.
2012-03-21 18:42:48 -07:00
Chris Robinson
8056a7f20b
Throw an exception when looking up a sound instead of returning an empty string
2012-03-21 18:20:32 -07:00
Chris Robinson
9a139f511f
Avoid redefining SOUND_IN
2012-03-21 15:29:05 -07:00
Chris Robinson
56c3b988cc
Avoid copying the region when looking for a sound to play
2012-03-21 15:19:40 -07:00
Chris Robinson
26a441f29a
Add a readAll method to the sound decoder, for potentially more efficient reading
2012-03-20 17:57:28 -07:00
Chris Robinson
e48745b68e
Fix streamMusic's path lookup
2012-03-20 12:39:49 -07:00
Chris Robinson
fc27d5cc19
Restore music playback
2012-03-20 11:31:13 -07:00
Chris Robinson
5ae47f783e
Use the sound manager's update to make sure music is still playing
2012-03-20 10:46:10 -07:00
Chris Robinson
0261aac518
Use Ogre's resource group manager to handle sound files
2012-03-20 10:34:36 -07:00
Chris Robinson
80dbf82a74
Explicitly stop sounds instead of relying on their deletion to do it
2012-03-20 07:22:17 -07:00
Chris Robinson
74e79bb4af
Merge remote branch 'zini/master' into sound-rewrite
...
Conflicts:
apps/openmw/mwsound/soundmanager.cpp
apps/openmw/mwsound/soundmanager.hpp
2012-03-20 06:17:02 -07:00
Chris Robinson
04638516b2
Check for stopped active sounds too and remove them
2012-03-19 12:08:40 -07:00
Chris Robinson
8f9d4ff841
Use 6 125ms buffers for OpenAL streams
2012-03-19 05:29:04 -07:00
Chris Robinson
dc6354b2f9
Add functions to get string names for sample types and channel configs
2012-03-19 02:31:40 -07:00
Michael Papageorgiou
d10b18b0f3
Removed a couple of warnings with nosound
2012-03-18 22:50:52 +02:00
Michael Papageorgiou
f567950e25
Fix for the --nosound crash
2012-03-18 22:38:53 +02:00
Chris Robinson
b938fd7b36
Make the sound output init return void
2012-03-18 12:19:54 -07:00
Chris Robinson
1965b5bc79
Rename some Sound class member functions
2012-03-18 12:03:15 -07:00
Chris Robinson
362e254720
Rename some more sound class member variables and functions
2012-03-18 11:30:53 -07:00
Chris Robinson
162642e672
Prefix some SoundManager class member variables
2012-03-18 11:17:45 -07:00
Chris Robinson
a256b9a7b0
Remove a comment about Audiere
2012-03-18 08:42:55 -07:00
Chris Robinson
f7ac94d686
Pass the new position to the sound update method
2012-03-17 23:41:45 -07:00
Chris Robinson
44fc204864
Avoid passing a sound decoder to the play methods
2012-03-17 23:30:43 -07:00
Chris Robinson
ddfa906922
Add a missing include
2012-03-17 22:45:28 -07:00
Chris Robinson
a69ec91242
Remove some unnecessary wrappers and do some small cleanups
2012-03-17 22:13:57 -07:00
Chris Robinson
a91085a1b9
Add a couple comments
2012-03-17 10:45:11 -07:00
Chris Robinson
7160d20db3
Be more consistent with the vector orientations given the sound handler
2012-03-17 10:36:34 -07:00
Chris Robinson
cbeff4657f
Pass the loop and untracked flags when playing a 3d sound
2012-03-17 10:16:22 -07:00
Chris Robinson
5563f583ff
Add and implement methods to update tracked sounds on an object
2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab
Pass volume and pitch parameters to streamed sounds
2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf
Remove some unnecessary methods
2012-03-17 09:27:31 -07:00
Chris Robinson
e49a090af7
Remove unnecessary hack
2012-03-17 09:16:09 -07:00
Chris Robinson
9adf1e8461
Keep a handle on played sounds
2012-03-17 08:02:46 -07:00
Chris Robinson
656863ec6e
Add functions to play sounds
2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05
Keep the sound output's listener updated with the camera position
2012-03-17 06:18:59 -07:00
Chris Robinson
2f6b73d461
Prevent streamMusic from throwing an exception
2012-03-17 03:06:35 -07:00
Chris Robinson
207d7dd89e
Stop and delete the current music before deleting the sound output
2012-03-17 03:01:51 -07:00
Chris Robinson
1ade01edc8
Add a function to stream sounds
2012-03-17 02:55:08 -07:00
Chris Robinson
637617056b
Make a skeleton Sound class
2012-03-17 02:45:18 -07:00
Chris Robinson
246b0266fb
Remove references to Audiere. It's not supported for now.
2012-03-17 00:11:59 -07:00
Chris Robinson
1322b1e160
Move Sound_Output's definition to a separate header
2012-03-16 23:40:07 -07:00
Chris Robinson
10037e79e7
Add a skeleton decoder class using mpg123 and libsndfile
2012-03-16 23:18:15 -07:00
Chris Robinson
45b612ab3b
Add a skeleton output classs using OpenAL
2012-03-16 22:12:17 -07:00
Chris Robinson
42b445383f
Remove Mangle- and OpenEngine-related sound code
...
Start of the sound code refactoring. Currently there is no sound, but it will
be added back.
2012-03-16 17:08:13 -07:00
Michael Papageorgiou
b2c6d52db1
Another file search fix
2012-03-16 09:00:18 +02:00
Michael Papageorgiou
588ac44bc7
Improved matching for the FileListLocator
2012-03-15 17:32:10 +02:00