Commit Graph

14622 Commits (1cfc1f9bdb32618d46acbd72f26f138f7a7473c0)

Author SHA1 Message Date
Marc Zinnschlag 1cfc1f9bdb Merged pull request #1666 6 years ago
Marc Zinnschlag 0aedb3aada Merged puil request #1808 6 years ago
Marc Zinnschlag 24212d58e8 Merged pull request #1861 6 years ago
Andrei Kortunov cde95979d0 Fix combat engagement for creatures 6 years ago
Andrei Kortunov 780648b584 Do not reset idle animations if we do not have ammo 6 years ago
Andrei Kortunov df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 6 years ago
Andrei Kortunov 71bcc11ba5 Apply only crossbow reload animation to upper body 6 years ago
Andrei Kortunov a0d0e5d2db Give jumping animations higher priority than movement ones 6 years ago
Andrei Kortunov 6a03aa6fdb Reduce jittering during turning animations for player 6 years ago
Andrei Kortunov cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Marc Zinnschlag fe19d8ff35 Merged pull request #1857 6 years ago
Marc Zinnschlag a2a57cf694 Merged pull request #1858 6 years ago
Marc Zinnschlag 0f510011b3 Merged pull request #1852 6 years ago
Andrei Kortunov 126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 6 years ago
Andrei Kortunov 51af729305 Do not use headtracking in the 1st-person view (bug #4573) 6 years ago
Andrei Kortunov 6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Capostrophic e9e9c0dd6b Fix guild guide fast travelling to exteriors time 6 years ago
Andrei Kortunov b7859b3fa9 Cap underwater view distance (bug #4565) 6 years ago
Capostrophic bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 6 years ago
Marc Zinnschlag b75b5d139a Merged pull request #1845 6 years ago
Marc Zinnschlag 7a93d118d2 Merged pull request #1846 6 years ago
Capostrophic 7087bad580 Use special behavior for all topics with reserved names (bug #4557) 6 years ago
Andrei Kortunov 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 6 years ago
Andrei Kortunov b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 6 years ago
Marc Zinnschlag 452a706047 Merged pull request #1837 6 years ago
Marc Zinnschlag b6a919a2d1 Merged pull request #1838 6 years ago
Marc Zinnschlag 99c03d55f0 Merged pull request #1841 6 years ago
Marc Zinnschlag 2a621fedd1 Merged pull request #1842 6 years ago
Capostrophic d15dcaff68
Don't adjust weapon rating according to weapon condition twice 6 years ago
Andrei Kortunov e2519226aa Move boost include 6 years ago
Andrei Kortunov eeffe2e557 Check if item model exists inside drag and drop functions 6 years ago
Andrei Kortunov c2a175c2e0 Move crash catcher wrapper to separate file 6 years ago
Capostrophic 725a9323c4
Merge branch 'master' into sound 6 years ago
Capostrophic 4c7f3cf626
Merge branch 'master' into weaponpriority 6 years ago
Marc Zinnschlag 4d280add81 Merged pull request #1843 6 years ago
Marc Zinnschlag d7718aae9b Merged pull request #1840 6 years ago
Marc Zinnschlag eb5f558f6f Merged pull request #1839 6 years ago
Andrei Kortunov 712c9995db Rename mIsScripted variable because its name is ambiguous 6 years ago
Andrei Kortunov c454f1bdad Use log file for editor (feature #4012) 6 years ago
Capostrophic 9d85b7c2d3
Use the actual damage for deducting weapon rating 7 years ago
Capostrophic 73d5496711
Revert addition change 7 years ago
Capostrophic 16af1a6c1c Replace 0 sound range values separately 7 years ago
Capostrophic 3ac030d75a
Handle explicit calls before handling quotes 7 years ago
Capostrophic 80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 7 years ago
Capostrophic fa6c205e5d Make tab autocompletion work with explicit reference calls 7 years ago
Capostrophic bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 7 years ago
Capostrophic 382b68a081
Combat AI: take the actual hit chance in account when rating weapon 7 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 7 years ago
Andrei Kortunov c0bed0fde2 Handle case when index < 0 7 years ago
Andrei Kortunov 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 7 years ago