scrawl
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3a1b6dd354
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Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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ce013315ba
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Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
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2014-01-05 16:09:06 +01:00 |
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scrawl
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5729672262
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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scrawl
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56893a097d
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Don't stack used torches
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2013-12-16 13:31:03 +01:00 |
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Marc Zinnschlag
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19bd0f90b9
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
|
Alex "rainChu" Haddad
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30ee3c5cf6
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
|
Emanuel Guevel
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b8c60dabb3
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Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
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2013-10-01 23:35:34 +02:00 |
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Chris Robinson
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21121d5ba5
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Store the object class in the LiveCellRef
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2013-08-16 04:18:48 -07:00 |
|
Chris Robinson
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0f2b2ff1ce
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Small header cleanup
|
2013-08-15 01:21:43 -07:00 |
|
Chris Robinson
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89c7f5bc70
|
Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
|
Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
|
Chris Robinson
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9e7d670745
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Inline Class::get(const Ptr& ptr)
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2013-08-02 00:20:59 -07:00 |
|
Chris Robinson
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54f91d4b3a
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
|
Chris Robinson
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dd6edd21f8
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Add a separate on-hit method to handle objects being hit
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2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
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b3a057d679
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Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
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2013-07-25 08:15:42 -07:00 |
|
Chris Robinson
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92cc566fdc
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Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
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0c8d4d9be2
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Add beginnings of melee hits
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2013-07-24 02:51:42 -07:00 |
|
Chris Robinson
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9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
scrawl
|
78596cad83
|
Fix enchantment points value
|
2013-04-29 10:19:09 +02:00 |
|
scrawl
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2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
Marc Zinnschlag
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beb1858a57
|
Merge remote-tracking branch 'glorf/bugfix'
|
2013-04-10 17:39:19 +02:00 |
|
Glorf
|
ad49d1ecab
|
Sixth minor fix
|
2013-04-10 15:24:20 +02:00 |
|
Glorf
|
7c22e123f4
|
Bugfix #691 changes
|
2013-04-08 22:10:55 +02:00 |
|
scrawl
|
f3c8cd2065
|
Don't buy/sell keys which are set to open a lock
|
2013-04-07 21:38:53 +02:00 |
|
Glorf
|
48d9885554
|
Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
Marc Zinnschlag
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751c679255
|
Merge remote-tracking branch 'glorf/enchanting'
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2013-04-01 17:35:04 +02:00 |
|
Glorf
|
d29a42dcbe
|
Fixed enchanting mechanics
|
2013-03-31 23:18:23 +02:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
86275e5bd4
|
Some enchanting fixes
|
2013-03-29 12:00:09 +01:00 |
|
Glorf
|
eb88463b94
|
Some enchanting fixes
|
2013-03-28 23:39:20 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
c0b0227e8a
|
enchanting
|
2013-03-16 19:00:14 +01:00 |
|
Chris Robinson
|
89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
|
2013-02-24 03:30:33 -08:00 |
|
Marc Zinnschlag
|
9669eed083
|
Issue #219: added last missing function filters
|
2012-11-15 20:00:27 +01:00 |
|
Marc Zinnschlag
|
ed3641b214
|
Issue #68: check for essential actors
|
2012-10-27 13:33:54 +02:00 |
|
Michael Mc Donnell
|
b373d0ec7b
|
Correct struct to class in forward declarations
Fixes http://bugs.openmw.org/issues/362
|
2012-08-13 13:58:35 -04:00 |
|
greye
|
d6150b7482
|
high-level implementation, unstable
|
2012-07-30 23:28:14 +04:00 |
|
greye
|
26595f22f6
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
greye
|
e7666d3a7f
|
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
6a3a728a56
|
Class::getModel implementation
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
87050e48c8
|
physics getObjectHeight(), MWWorld::Class::getModel() definition
|
2012-07-25 20:31:39 +04:00 |
|
Marc Zinnschlag
|
2c70a93553
|
Merge branch 'master' into potions
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
|
2012-07-17 10:32:18 +02:00 |
|
Marc Zinnschlag
|
805b81bf6e
|
Issue #314: added skillUsageSucceeded function to Class
|
2012-07-13 09:03:17 +02:00 |
|
Marc Zinnschlag
|
7a2d613043
|
Issue #314: extended Class::apply function to cover the actor
|
2012-07-13 08:50:46 +02:00 |
|
Marc Zinnschlag
|
ec9ebe6b58
|
Merge branch 'skillgain' into potions
Conflicts:
apps/openmw/mwmechanics/activespells.cpp
|
2012-07-10 14:08:30 +02:00 |
|