Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6
Increase the max number of physics iterations
...
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
0545622f5a
Fix werewolf state not getting completely reset when starting a new game
2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973
Continually add bits of input velocity to inertia when falling
2013-08-20 02:10:18 -07:00
Marc Zinnschlag
0c8f85f17d
Merge remote-tracking branch 'wheybags/master'
2013-08-20 11:05:50 +02:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
Tom Mason
7f0f9037be
fix for older versions of unshield
2013-08-19 22:57:21 +01:00
scrawl
13afcc9324
Don't link to OgreTerrain
2013-08-19 22:22:14 +02:00
Tom Mason
8d232aca35
changed libunshield filename to satisfy travis
2013-08-19 20:48:20 +01:00
Tom Mason
603ce41054
added libunshield to travis
2013-08-19 20:32:19 +01:00
Tom Mason
06ff40eda7
only use unshield on not windows
2013-08-19 20:20:08 +01:00
Tom Mason
865a7c63df
cmake for system libunshield
2013-08-19 20:20:00 +01:00
Tom Mason
d3748cd5bb
Install uncompressed data files from cd
2013-08-19 20:19:53 +01:00
Tom Mason
9d1daf7dc2
enum was unnecessary
2013-08-19 20:19:47 +01:00
Tom Mason
641b7b0336
anonymous namespace
2013-08-19 20:19:41 +01:00
Tom Mason
454b64974d
filenames
2013-08-19 20:19:35 +01:00
Tom Mason
3264b5974e
fix invalid syntax
2013-08-19 20:19:25 +01:00
Tom Mason
90a892d304
unshield fixes
2013-08-19 20:19:11 +01:00
Tom Mason
ceb3317807
Integrate unshield with launcher
2013-08-19 20:19:01 +01:00
scrawl
b92da9ae93
Neighbour fix
2013-08-19 21:08:44 +02:00
scrawl
14e4b985ad
Merge branch 'master' of git://github.com/zinnschlag/openmw into terrain2
2013-08-19 20:43:29 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580
Fix tracing down
2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697
Clean up the trace struct
2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649
Get rid of the old newtrace method
2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401
Use a better method to do actor physics traces
2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f
Improve actor movement collision handling
2013-08-19 20:39:37 +02:00
eroen
8d925b7fd6
cleanup
...
- drop trailing slashes from paths for consistency
- sort entries that got unsorted
2013-08-19 20:39:37 +02:00
eroen
0076c558d6
Re-introduce lost functionality
...
The branch merged in 5a863589b4
removed fine-grained configure-time control
over install paths. This is necessary to accomodate various linux distros'
policies, eg. Gentoo wants games installed in /usr/games, but with resource
files in /usr/share/games.
DOCDIR and MANDIR appear to be unused, and were not re-introduced.
2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
scrawl
a41a23c90a
Deleted old code
2013-08-19 20:34:19 +02:00
Chris Robinson
cf6e3ab933
Fix a potential divide-by-zero
2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622
Don't start the jump animation until after the actor is airborn
...
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc
Implement jumping animations
2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4
Improve stepping down when starting on the ground
2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9
Better handle animations with a 0-length loop
2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2
Fix tracing down
2013-08-19 04:56:02 -07:00
Chris Robinson
6e9f15793d
Implement a jumping state
2013-08-18 23:42:56 -07:00
Marc Zinnschlag
c87a279444
added error reporting in the filter edit widget (change the text colour for now)
2013-08-18 17:54:18 +02:00
Marc Zinnschlag
c7e97a83e1
automatically build column map on filter change
2013-08-18 17:28:04 +02:00
Chris Robinson
7770203dff
Some physics cleanup
...
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
2013-08-18 08:24:39 -07:00
Marc Zinnschlag
ea8b9ce45b
apply filter to table after filter text change
2013-08-18 16:53:28 +02:00
Marc Zinnschlag
470f890a9a
fixed BooleanNode constructor
2013-08-18 16:52:51 +02:00
Chris Robinson
b0f8045c72
Improve mid-air control
2013-08-18 05:59:06 -07:00
Chris Robinson
8c3564326e
Improve movement inertia
...
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00