mrcheko
|
45b3aa3d93
|
corrected things connected to determining attack type
|
2014-01-26 23:32:57 +02:00 |
|
mrcheko
|
87e83a92f8
|
refactoring of setting an attack type
|
2014-01-23 23:14:20 +02:00 |
|
mrcheko
|
339399f8b1
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
|
mrcheko
|
969340d61b
|
fixed StartCombat script
|
2014-01-18 12:55:17 +02:00 |
|
mrcheko
|
df4df5b094
|
fixed weapRange for creatures/startcombat script(?)
|
2014-01-17 23:30:28 +02:00 |
|
mrcheko
|
a11a6b616b
|
Merge remote-tracking branch 'upstream/master'
|
2014-01-17 21:00:55 +02:00 |
|
mrcheko
|
435bbdd530
|
one more mismatch fixed
|
2014-01-17 20:55:21 +02:00 |
|
mrcheko
|
46a4790cb1
|
final warnings removal
|
2014-01-17 20:33:49 +02:00 |
|
mrcheko
|
7df8273d71
|
fix for everybody
|
2014-01-17 20:01:15 +02:00 |
|
mrcheko
|
5357f569e6
|
fix for scrawl
|
2014-01-17 19:36:22 +02:00 |
|
scrawl
|
149d77dedf
|
Feature #960: Add knockdown and hit recovery for creatures
|
2014-01-17 17:41:16 +01:00 |
|
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
2014-01-17 17:19:08 +01:00 |
|
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
2014-01-17 16:31:27 +01:00 |
|
scrawl
|
c76a0448a3
|
Closes #1123: Implement SlowFall magic effect
|
2014-01-17 15:47:34 +01:00 |
|
scrawl
|
27d0d9c592
|
Fix exception when clicking on statics when in the inventory window
|
2014-01-17 15:27:59 +01:00 |
|
scrawl
|
5fc38e7ac4
|
Don't use blood effects for fatigue damage
|
2014-01-17 15:20:28 +01:00 |
|
scrawl
|
c548dcee13
|
Quick keys menu: make sure selected spell still exists
|
2014-01-17 15:20:22 +01:00 |
|
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
|
scrawl
|
240d96a0f1
|
Renamed AnimationValue to AnimationTime
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
11394d83c5
|
Feature #1086: Import blood models/textures in MWIniImporter
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
ddc432c7ef
|
Fix stealing bug
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
2836c7c927
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
fe66012bcd
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
f070d9966d
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-17 10:55:46 +01:00 |
|
mrcheko
|
f2ad1c18f2
|
fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
Alexander "Ace" Olofsson
|
ddf72c06de
|
Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
|
2014-01-16 12:09:50 +01:00 |
|
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
|
ea8f60eddf
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
2014-01-15 16:30:16 +01:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
|
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
dff67bb0b6
|
StopCombat: mark as non-hostile
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
03b2e99802
|
Remove unused Combat stance
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
0c4b6ea89f
|
Minor fix
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
a432661b8a
|
Minor correction
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
|
Marc Zinnschlag
|
bf1a37dc38
|
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
|
2014-01-15 14:29:54 +01:00 |
|
Marek Kochanowicz
|
6224344957
|
Being any idiot is hard.
|
2014-01-15 12:52:38 +01:00 |
|
Marek Kochanowicz
|
3d722ba104
|
Corrected brackets.
|
2014-01-15 11:59:11 +01:00 |
|
Marek Kochanowicz
|
fbcb1a14fc
|
ooops, using search id
|
2014-01-15 11:12:56 +01:00 |
|
Marek Kochanowicz
|
89d4a90c06
|
Localised version of morrowind will no longer spam false positives. Don't check diff, please.
|
2014-01-15 10:30:43 +01:00 |
|
greye
|
61707694e8
|
fix memory leak in AISequence
|
2014-01-14 16:22:50 +04:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|
Marek Kochanowicz
|
c981a2a6f8
|
Removed boost in favor of #include <components/misc/stringops.hpp>. Hopefully this will make scrawl happy. :P
|
2014-01-14 09:25:03 +01:00 |
|
Marek Kochanowicz
|
2c1ef610b9
|
Moving back to boost for case insensitive comparsion.
|
2014-01-14 09:16:59 +01:00 |
|
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
scrawl
|
69381c49c7
|
Added a todo comment
|
2014-01-14 07:39:44 +01:00 |
|