vorenon
1a43d86d9e
Close messages boxes with the activation key (Bug #589 )
12 years ago
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
12 years ago
Marc Zinnschlag
dc445844d2
Merge remote-tracking branch 'scrawl/z-up'
12 years ago
Marc Zinnschlag
a7102c143f
ESX variable type cleanup
12 years ago
scrawl
b9912a19e0
Z-up conversion: fix player arrow direction on global map
12 years ago
scrawl
cd68012498
Z-up conversion: raycasts
12 years ago
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
12 years ago
scrawl
341f9b96e2
Local map: restore zHigh
12 years ago
scrawl
284ba58e1e
Z-up conversion: global map, shader fix
12 years ago
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
12 years ago
scrawl
5c0c5854e8
Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not
12 years ago
scrawl
3ef952172d
Z-up conversion: water, sky
12 years ago
scrawl
3cb3ec91c0
Z-up conversion: camera
12 years ago
scrawl
a5451eb9d9
Z-up conversion: terrain, objects
12 years ago
Chris Robinson
955e2713a9
Fix encumbrance term calculation
12 years ago
Chris Robinson
a576e9e430
Set the race selection character preview in a valid (idle) pose.
12 years ago
Chris Robinson
aefd12dfe0
Don't create meshes for collision shapes
12 years ago
Chris Robinson
9679daa6a4
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
429bc23cf6
Convert the 0-1 glossiness parameter to 0-255 for shininess
12 years ago
Chris Robinson
da575b181e
Use the correct GMST for the race menu
12 years ago
Pieter van der Kloet
b209b6a0e6
Added missing includes
12 years ago
Pieter van der Kloet
469d608f51
Merge remote-tracking branch 'upstream/master' into launchernext
12 years ago
Pieter van der Kloet
9cd8dd39de
Make the launcher code conform to the coding standards and cleanup
12 years ago
lazydev
7e689abdfb
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Marc Zinnschlag
a535d51cbf
Merge branch 'brokenendfix'
12 years ago
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
12 years ago
Chris Robinson
000128d084
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Marc Zinnschlag
08f13ef5ab
Merge remote-tracking branch 'greye/master'
12 years ago
Marc Zinnschlag
fa45def475
Merge remote-tracking branch 'scrawl/master'
12 years ago
Chris Robinson
5f2c897001
Better handle which collision shapes to load
12 years ago
greye
661fd73c6e
fix rotation for objects in inactive cells and forced vanity mode
12 years ago
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
12 years ago
scrawl
8aff033a0c
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
12 years ago
scrawl
b1fc68d44d
Merge branch 'master' into graphics
12 years ago
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
12 years ago
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
...
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag
88e8659a49
minor cleanup
12 years ago
Chris Robinson
5d5d28c06c
Increase the ID cache to 40
...
Helps improve performance with Tribunal and Bloodmoon's scripts
12 years ago
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
12 years ago
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
12 years ago
Marc Zinnschlag
cd40d167ce
Merge remote-tracking branch 'chris/animation2'
12 years ago
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
12 years ago
scrawl
dfe29db9cb
Fix bug #591 : Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation)
12 years ago
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
...
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Pieter van der Kloet
c4ebdc230c
Cleaned up strings and indentation
12 years ago
Pieter van der Kloet
a0007325ad
Added a warning when stylesheet cannot be read and check if data paths contain masters/plugins
12 years ago
Sergey Shambir
b1381ddd69
Nif loader: workaround for missed textures in BB/BH
...
Works for Better Bodies / Better Heads addons.
12 years ago
Pieter van der Kloet
6eaaf20c94
Merge remote-tracking branch 'upstream/master' into launchernext
12 years ago
Pieter van der Kloet
17a0a201df
Various fixes and changes to the settings handling
12 years ago
Chris Robinson
000236ba80
Merge remote-tracking branch 'zini/master' into animation2
12 years ago