scrawl
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cca75499ee
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
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scrawl
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8f62ea2e80
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Fix for "RigGeometry rendering with no skeleton" errors
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2016-07-02 20:19:55 +02:00 |
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scrawl
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6fa95e72c5
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Pass the traversal number instead of the node visitor
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2016-07-02 19:26:11 +02:00 |
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scrawl
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8791063110
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Fix "RigGeometry rendering with no skeleton" warnings in rare cases
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2016-02-29 18:20:56 +01:00 |
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scrawl
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624809c8dc
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Minor fix for error handling in skeleton.cpp
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2015-12-08 16:50:54 +01:00 |
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scrawl
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c60f4ba7bd
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Make RigGeometry bone references case-insensitive (Fixes #3058)
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2015-12-05 15:02:35 +01:00 |
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scrawl
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eb458bf9c8
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Fix inactive RigGeometry not rendering correctly
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2015-12-03 19:49:45 +01:00 |
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scrawl
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21e25f4756
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Use the traversalNumber as frame number
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2015-11-16 20:03:45 +01:00 |
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scrawl
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43f9c7f295
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Skip the Update traversal for inactive skeletons
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2015-06-30 03:25:30 +02:00 |
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scrawl
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da24e298ee
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Fix -Wreorder warnings
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2015-05-23 22:44:00 +02:00 |
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scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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2015-04-30 00:10:24 +02:00 |
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scrawl
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eaa4316ff8
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Move skinning code to SceneUtil
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2015-04-21 20:30:48 +02:00 |
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