Marc Zinnschlag
9863195f09
Merge remote branch 'lgro/valgrind' into next
2012-03-27 11:14:09 +02:00
Marc Zinnschlag
e56731d25e
Merge remote branch 'scrawl/deletefix' into next
2012-03-27 11:10:15 +02:00
Jacob Essex
b76b62e5e4
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
2012-03-27 09:20:22 +01:00
scrawl
bb09c2189a
lower rendering distance for small objects (reduce batch count)
2012-03-27 00:45:25 +02:00
Alexander "Ace" Olofsson
55f1053b4f
Windows fixes for compiling and linking
2012-03-27 00:36:53 +02:00
Lukasz Gromanowski
be94da1527
Issue #225 : Initialize class members in constructor.
2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
2012-03-27 00:31:15 +02:00
scrawl
bf421d2873
use vector instead of array
2012-03-27 00:18:09 +02:00
Lukasz Gromanowski
f8afc22f04
Issue #225 : Corrected wrong delete operator introduced by one of previous commit.
2012-03-26 23:16:59 +02:00
scrawl
18c2b5eb0a
Merge branch 'next' into occlusionquery
2012-03-26 22:09:41 +02:00
scrawl
bb3f3ce1db
bugfix
2012-03-26 21:52:38 +02:00
Nikolay Kasyanov
362e6cb9ed
Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer
2012-03-26 23:21:51 +04:00
Marc Zinnschlag
2362d0a029
possible EOL problem
2012-03-26 20:40:04 +02:00
scrawl
28dfba55e0
delete fix
2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
2b9845a5b6
Issue #225 : Free memory allocated for sending into HardwareVertexBuffer.
...
Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
a7ac0e526e
Issue #225 : Added cleanup of parts of PhysicEngine.
...
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
2012-03-26 19:09:55 +02:00
Lukasz Gromanowski
633e80cded
Issue #225 : Added cleanup of maps used in PhysicEngine.
2012-03-26 19:09:55 +02:00
Chris Robinson
0d552c10bc
Use an empty MWWorld::Ptr object for non-3D sounds
2012-03-26 04:10:47 -07:00
Chris Robinson
7b3ecc290e
Fix compilation with older OpenAL headers
2012-03-26 01:12:06 -07:00
Chris Robinson
f8f749dbec
Merge remote branch 'zini/next' into sound-rewrite
2012-03-26 00:02:21 -07:00
scrawl
4ee03cd61f
handle timeout
2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6
fix
2012-03-25 23:28:51 +02:00
Roman Melnik
35c3a0a3f9
Add Boost_USE_STATIC_LIBS parameter for Windows
...
If this parameter is not set in windows, cmake expects
boost libraries to be named "boost_*.lib", while they are
actually "libboost_*.lib"
In findBoost.cmake (728):
# Setting some more suffixes for the library
set (Boost_LIB_PREFIX "")
if (WIN32 AND Boost_USE_STATIC_LIBS AND NOT CYGWIN)
set(Boost_LIB_PREFIX "lib")
endif()
2012-03-26 00:12:00 +03:00
Roman Melnik
978b5f64d8
Merge cmake/findBullet patch for '_debug' postfixed libraries
...
Merge in the patch from the cmake official repository:
https://cmake.org/gitweb?p=cmake.git;a=commit;h=6f935d7f55af5c96d18d23b72991e87d1e029dda
Without this fix cmake couldn't find bullet's debug libraries,
and VS2010 openmw project file was generated with links to
release libraries instead (which caused errors during build
in debug configuration).
2012-03-25 23:53:14 +03:00
scrawl
382fa6ac68
fixes
2012-03-25 22:53:00 +02:00
Roman Melnik
cabf7ff8ba
Merge remote-tracking branch 'upstream/master'
2012-03-25 23:44:22 +03:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
scrawl
17a4adfe88
add raycast method that returns _all_ objects that were hit
2012-03-25 12:26:44 +02:00
Marc Zinnschlag
d993766ee1
Merge remote branch 'pvdk/garamond' into next
2012-03-25 11:05:41 +02:00
Chris Robinson
3e98e28059
Use a better method to get a more even randomization
2012-03-24 21:05:03 -07:00
Chris Robinson
2bc81a778b
Merge remote branch 'zini/next' into sound-rewrite
2012-03-24 17:27:10 -07:00
scrawl
f959a5cbeb
auto adjust size of map window title bar
2012-03-24 23:24:19 +01:00
Nikolay Kasyanov
8e76451cda
Fix launcher style installation on OS X again
2012-03-25 02:00:49 +04:00
Pieter van der Kloet
426c278505
Changed the OpenMW default font from Comic sans to EB Garamond
2012-03-24 22:02:55 +01:00
Pieter van der Kloet
155cd76f37
Changed Launcher font to EB Garamond and added license info
2012-03-24 20:43:35 +01:00
scrawl
9d30a139cc
added api
2012-03-24 20:41:23 +01:00
scrawl
e212a32350
bugfix
2012-03-24 18:38:58 +01:00
scrawl
3e0d14bd70
Merge branch 'next' into occlusionquery
2012-03-24 18:03:39 +01:00
scrawl
743ea0c9be
use hardware occlusion query for sun glare effect
2012-03-24 17:59:26 +01:00
Marc Zinnschlag
4a2ade2372
Merge remote branch 'kromgart/master' into next
2012-03-24 16:57:06 +01:00
Chris Robinson
71d3f9bd51
Get the object reference's position once when updating its sounds
2012-03-24 08:12:04 -07:00
scrawl
5fba52c238
Merge branch 'terrain18' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-24 15:14:33 +01:00
scrawl
99b2b6b648
ogre 1.8 fixes
2012-03-24 14:46:48 +01:00
scrawl
f2a7acb102
Merge branch 'next' into terrain
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
2012-03-24 13:19:17 +01:00
scrawl
f4898539e9
added some code that doesn't do anything yet, waiting for ogre 1.8
2012-03-24 13:06:01 +01:00
Chris Robinson
5cb90ab704
Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
2012-03-24 03:49:03 -07:00
Marc Zinnschlag
9ec1e55aaf
Merge remote branch 'scrawl/minimap' into next
2012-03-24 10:31:42 +01:00
Chris Robinson
fa70a72b75
Remove some unused sound manager fields and constructor parameters
2012-03-24 00:22:54 -07:00