Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
19988d5e45
Remove RefData::getHandle
2015-05-12 04:04:54 +02:00
scrawl
e3f1cb8305
Remove "loading cell" message
...
This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
...
This reverts commit 89d9649b50
.
2015-01-23 02:32:43 +01:00
scrawl
89d9649b50
Change save format to store relative equipment index
...
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
...
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
...
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
...
The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
scrawl
7afd2ca614
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
...
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
2014-05-15 09:54:04 +02:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
2014-05-10 00:01:30 +02:00
Marc Zinnschlag
f6a876bc3d
added actor ID
2014-04-29 15:27:49 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
...
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
2014-04-26 05:01:26 +02:00
cc9cii
f59226265a
Remove redundant parameter from aStarSearch. Also update some comments.
2014-04-04 18:10:06 +11:00
cc9cii
040d4f8fc4
Move PathgridGraph into separate files.
2014-04-04 06:13:47 +11:00
cc9cii
98f77714ce
Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
...
This version still has debugging statements and needs cleaning up.
2014-04-03 21:43:44 +11:00
Marc Zinnschlag
9b18e01507
keep track of which cells have state that needs to be saved
2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078
various bits of cleanup
2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0
encapsulated reference collections
2014-02-23 21:21:27 +01:00
Marc Zinnschlag
f220867144
make Ptr a bit more pointer-like
2014-02-23 18:17:41 +01:00
Marc Zinnschlag
b72c1c2c58
encapsulated water level
2014-02-23 17:34:18 +01:00
Marc Zinnschlag
79e723ad06
encapsulated mIds
2014-02-23 16:46:07 +01:00
Marc Zinnschlag
8ea686c6c8
encapsulated mState
2014-02-23 14:26:36 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
2014-02-01 17:36:23 +01:00
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
2014-01-27 13:27:42 +01:00
Marc Zinnschlag
460089c0aa
ignore deleted references that did not came from a content file
2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30
write references in cells to saved game file
2014-01-23 12:51:42 +01:00
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
Marc Zinnschlag
9025210965
Merge branch 'refnum' into savedgame
...
Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
2014-01-12 16:58:06 +01:00
Marc Zinnschlag
43dd3b8ef2
removed redundant deletion flag from CellRef
2014-01-06 13:53:20 +01:00
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
2013-12-17 21:19:05 +01:00
scrawl
3f8a69b4ad
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
Marc Zinnschlag
e94fcce622
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
...
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00