David Cernat
311f770de7
[Server] Document script functions, part 4
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Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
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Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
David Cernat
6dde0ca9c9
[Server] Rework script functons by removing unnecessary vector buffers
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Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions
Add toOthers boolean to all methods that send packets with player changes vectors
2017-07-07 09:25:48 +03:00
David Cernat
1b714fbfa7
[Server] Make script functions more consistent
2017-04-09 12:28:38 +03:00
David Cernat
b651c4deb4
[Server] In Item script functions, rename itemId into refId for clarity
2017-02-07 13:50:28 +02:00
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
2017-02-05 14:56:27 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
6b14ca0775
Finish renaming of script functions for sending items and spells
2017-01-19 18:30:31 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
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This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
2016-11-21 20:37:04 +02:00
David Cernat
456aee65d9
Add and implement ClearInventory() script function
2016-11-20 04:06:33 +02:00
David Cernat
56928bdc4c
Clean up inventory script functions so they are usable for equipment too
2016-11-18 00:52:17 +02:00
David Cernat
356143faed
Rename GetEquipmentSlotCount() into GetEquipmentSize()
2016-11-18 00:46:42 +02:00
David Cernat
977e93288e
Add GetEquipmentSlotCount() to item script functions
2016-11-17 23:07:29 +02:00
David Cernat
46b41b605a
Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
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This reverts commit 0e2b589cdb
.
2016-11-16 19:28:22 +02:00
David Cernat
0e2b589cdb
Use lowerCamelCase in tes3mp server script function names, part 1
2016-11-16 16:52:16 +02:00
Koncord
c27351c19e
Implement inventory functions
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AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
4b96080521
Make GetItemSlot work and add SendEquipment in server item functions
2016-09-30 12:30:05 +03:00
Koncord
1186d09ec0
ScriptFunctions.hpp size reduction
2016-08-30 12:20:39 +08:00