Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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David Cernat
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813a3c89c4
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[General] Implement PlayerBook packet to track skill books read
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2017-06-27 08:27:14 +03:00 |
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David Cernat
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78f29302ef
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[General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
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2017-06-23 08:12:32 +03:00 |
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David Cernat
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ebf7740969
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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David Cernat
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ee5c9b65c5
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[General] When changing region, send new region name in PlayerCellChange
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2017-06-10 11:43:40 +03:00 |
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Koncord
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ad873e16b8
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[Client] Limiting updates to ~64 per second
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2017-06-02 21:20:35 +08:00 |
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Koncord
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9742b0a801
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[Client] Reset statTimer every timeout
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2017-06-02 20:45:44 +08:00 |
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Koncord
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80631ae8bd
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[Client] Reset positionTimer on time expired
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2017-06-02 20:45:19 +08:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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2ef1e26233
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[Client] Fix ID_PLAYER_POSITION spam
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2017-06-02 17:19:36 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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0bed33e39e
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[Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
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2017-06-02 06:58:33 +03:00 |
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David Cernat
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d8cd57a8be
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[Client] Make topic sync work with localized versions of the game
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2017-05-31 14:11:16 +03:00 |
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David Cernat
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906b263a2d
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[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
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2017-05-31 06:51:50 +03:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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7177d56cfb
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[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
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David Cernat
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11369f6513
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[General] Implement sending and reading of PlayerTopic packets
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2017-05-24 21:43:34 +03:00 |
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David Cernat
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e6983993c2
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[General] Implement sending and reading of PlayerFaction packets
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2017-05-18 19:27:20 +03:00 |
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David Cernat
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0189dbf916
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[General] Make JournalItem consistent with other packet structs
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2017-05-18 10:32:23 +03:00 |
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David Cernat
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d7d4dec200
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[Client] Don't spam AnimFlags packets when a Player or Actor is flying
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2017-05-09 12:27:59 +03:00 |
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David Cernat
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62aa6ed7ea
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[Client] Send PlayerPosition packets based on a timeout
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2017-05-06 00:59:54 +03:00 |
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David Cernat
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4d81455020
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[General] Rework and simplify death reasons so they work with NPCs
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2017-05-05 22:16:31 +03:00 |
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David Cernat
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6a21ec1fdc
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[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
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7b07d6651f
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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1f6ba9d9ee
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[Client] Remove jump check from LocalActor that is irrelevant for NPCs
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2017-04-24 10:58:39 +03:00 |
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David Cernat
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87ada3e763
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[Client] Add CellController::isSameCell() and use it in LocalPlayer
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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David Cernat
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c05c456b11
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[Client] Clean up parts of LocalPlayer and DedicatedPlayer
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2017-04-17 18:50:20 +03:00 |
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David Cernat
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a650683bae
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[General] Add and use Target struct in mwmp::Attack
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2017-04-17 18:31:39 +03:00 |
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David Cernat
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9882ceedf3
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[General] Remove attackerGuid from mwmp::Attack because it is redundant
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2017-04-17 18:03:33 +03:00 |
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David Cernat
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caf5428532
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[General] Rename mwmp::Attack vars in preparation for Actor support
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2017-04-17 17:24:11 +03:00 |
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David Cernat
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9f226253d4
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[General] Rename mwmp::Attack's refid into refId for consistency
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2017-04-17 09:35:18 +03:00 |
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David Cernat
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678edffb5a
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[Client] Rename updateDynamicStats() into updateStatsDynamic()
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2017-04-16 14:11:55 +03:00 |
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David Cernat
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870886192b
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[General] Rename DYNAMICSTATS into STATS_DYNAMIC
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2017-04-16 09:00:18 +03:00 |
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David Cernat
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e7960eee76
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[General] Rename DrawState packets into AnimFlags ones for clarity
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2017-04-14 16:00:34 +03:00 |
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David Cernat
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9c731990a9
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[Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags()
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2017-04-13 14:10:42 +03:00 |
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David Cernat
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69f820f3a0
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[Client] Rename CellController's getCell() into getCellStore()
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2017-04-10 17:30:57 +03:00 |
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David Cernat
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2709de83fb
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[Client] Use clearer variable names in LocalPlayer::UpdatePosition()
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2017-04-10 14:53:59 +03:00 |
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David Cernat
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b883b4c7ce
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[Client] Reorder includes
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2017-04-08 12:54:38 +03:00 |
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David Cernat
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679e790d8d
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[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
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2017-04-05 12:00:21 +03:00 |
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David Cernat
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2bd81c3de0
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[Client] Use mpNum for every WorldObject
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2017-04-04 11:07:16 +03:00 |
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David Cernat
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4644235cf6
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[Client] Use mpNum in exact searches for objects
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2017-04-04 10:07:15 +03:00 |
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David Cernat
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31cd836558
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[General] Small tweaks to debug info
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2017-04-04 08:24:11 +03:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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Koncord
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cea1425db1
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[Client] Remove redundant newlines & keep ~120 columns
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2017-03-04 14:55:35 +08:00 |
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David Cernat
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c4b11a1251
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[Client] Remove now unused sendData() and BitStream declarations
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2017-03-04 00:17:16 +02:00 |
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David Cernat
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cf6de6c474
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[Client] Update old packet-sending code in LocalPlayer and GUIChat
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2017-03-03 23:36:29 +02:00 |
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