David Cernat
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73e7aa838d
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Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
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2017-09-22 19:12:41 +03:00 |
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scrawl
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75c047a6e0
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Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
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2017-09-21 13:05:14 +00:00 |
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Andrei Kortunov
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5da532a36c
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Do not play draw weapon animation when equip a new weapon (bug #4056)
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2017-09-21 10:48:52 +04:00 |
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scrawl
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5ebb43a422
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Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
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2017-09-20 14:15:49 +00:00 |
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David Cernat
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7f0ea7d01f
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Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/character.cpp
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2017-09-20 16:52:44 +03:00 |
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Andrei Kortunov
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9342a0254f
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Restack soulgems when use SoulTrap
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2017-09-20 10:44:24 +04:00 |
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scrawl
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5688257837
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Merge pull request #1462 from kcat/master
Minor animation fixes
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2017-09-19 20:15:47 +00:00 |
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scrawl
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ed5b6320f3
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Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
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2017-09-19 20:15:16 +00:00 |
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David Cernat
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4d4eb1bb9f
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Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
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2017-09-19 09:40:45 +03:00 |
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Andrei Kortunov
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65d8e2ff5d
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Allow to use GetDetected without a reference (bug #3110)
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2017-09-18 21:46:57 +04:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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d294d7e284
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Fix possible fall damage when switching from falling to flying
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2017-09-17 23:16:49 +00:00 |
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scrawl
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fcb815f2c7
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Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
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2017-09-17 23:06:51 +00:00 |
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scrawl
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a560841705
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Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
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2017-09-17 14:42:56 +00:00 |
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AnyOldName3
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0be7e2a5a5
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Fix really obvious flaw with ignored records not being skipped that I missed
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2017-09-17 14:16:17 +01:00 |
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AnyOldName3
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5a5cb1a160
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Check death counts are for valid actors before loading them
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2017-09-17 14:09:29 +01:00 |
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David Cernat
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960b91a53c
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Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
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2017-09-17 10:53:33 +03:00 |
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scrawl
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f594eda574
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Reset attackStrength when starting a new attack (Fixes #3935)
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2017-09-16 23:04:54 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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David Cernat
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bd541b1e5b
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Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
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2017-09-12 07:38:49 +03:00 |
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Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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scrawl
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8f1c8759e4
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Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
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2017-09-07 20:51:42 +00:00 |
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Andrei Kortunov
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dc0313a36f
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
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Andrei Kortunov
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7559d25317
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
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David Cernat
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b64f379949
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Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
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2017-09-04 18:05:24 +03:00 |
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David Cernat
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ccb15cc09e
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[Client] When players die, make guards willing to arrest them again
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2017-09-04 15:13:05 +03:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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Andrei Kortunov
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8003dbee12
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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Andrei Kortunov
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e799cbdb51
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
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scrawl
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2611377081
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Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
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2017-08-18 22:04:12 +00:00 |
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scrawl
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f277007b49
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Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
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2017-08-18 20:21:23 +00:00 |
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Andrei Kortunov
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7c80ddc9de
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Owned crosshair improvements (bug #2789)
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2017-08-18 17:08:15 +04:00 |
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Andrei Kortunov
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641a6cd842
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
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Capostrophic
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6c8c883dc0
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Making knownEffect aware that there can be more than 4 potion effects
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2017-08-18 00:47:28 +03:00 |
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scrawl
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b73ed5ccac
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Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
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2017-08-17 20:17:11 +00:00 |
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Andrei Kortunov
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d8d47f081b
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
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scrawl
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c231d20413
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Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
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2017-08-16 21:23:57 +00:00 |
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scrawl
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306b58349e
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Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
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2017-08-16 20:50:49 +00:00 |
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scrawl
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d1161819bf
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Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
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2017-08-16 20:49:40 +00:00 |
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Andrei Kortunov
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bc7353f100
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Check animation state for GetPCRunning and GetPCSneaking
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2017-08-16 20:30:47 +04:00 |
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Andrei Kortunov
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1e983604db
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
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scrawl
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8acf0ba633
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Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
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2017-08-14 22:19:46 +00:00 |
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Andrei Kortunov
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7a5645b35d
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Prevent followers from attacking player if crime was reported
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2017-08-14 18:42:19 +04:00 |
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Andrei Kortunov
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f84eb68b3d
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Confiscate an item when you try to sell it to its owner (bug #3944)
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2017-08-14 11:31:17 +04:00 |
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Andrei Kortunov
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ab391f17db
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Fixes regression in spell school detection (bug #4007)
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2017-08-07 12:12:57 +04:00 |
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scrawl
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ba72eb77f4
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Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
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2017-08-06 21:11:08 +00:00 |
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David Cernat
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77ce05b7d6
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[Client] Fix spell casting probability synchronization
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2017-08-06 00:11:54 +03:00 |
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