Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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2017-11-10 15:23:44 +01:00 |
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Miloslav Číž
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497b33e403
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small corrections
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2017-11-10 14:28:09 +01:00 |
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rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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2017-11-10 10:44:53 +00:00 |
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Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
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Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Kyle Cooley
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1cd539bad2
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Fix render order for markers
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2017-11-10 02:06:06 -05:00 |
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Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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2017-11-10 10:58:40 +04:00 |
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Kyle Cooley
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556117f6e6
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Update marker transparency when changed.
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2017-11-10 01:56:06 -05:00 |
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David Cernat
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f2a6957e16
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Merge pull request #331 from OpenMW/master while resolving conflicts
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2017-11-10 08:43:50 +02:00 |
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Miloslav Číž
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43c49e2f31
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delete accidentally commited files
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2017-11-09 23:12:23 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Kyle Cooley
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de214db8d4
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Use configured transparency.
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2017-11-09 13:45:32 -05:00 |
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Kyle Cooley
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197ea95646
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Prevent arrows for move/scale markers from intersecting.
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2017-11-09 13:04:46 -05:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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1b97a541f4
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make a new action for 360 screenshot
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2017-11-09 16:06:29 +01:00 |
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rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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2017-11-09 14:23:26 +00:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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scrawl
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41ecbdbe6c
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:56:05 +00:00 |
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scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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2017-11-08 00:26:09 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:24:04 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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scrawl
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7b4add2ae4
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Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
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2017-11-08 00:24:03 +00:00 |
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Alexander Stillich
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43b5c2e36b
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Fixed parameter naming
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2017-11-07 23:20:10 +01:00 |
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Alexander Stillich
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70d578d050
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-07 23:10:58 +01:00 |
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Alexander Stillich
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af3e1f92ec
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Added StringUtil::replaceAll()
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2017-11-07 23:06:23 +01:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
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rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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Miloslav Číž
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5afe02505b
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hide player in first person 360 screenshot
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2017-11-07 16:12:31 +01:00 |
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Miloslav Číž
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ce55d7c2f5
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basic cubemap rendering
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2017-11-07 15:02:01 +01:00 |
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Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
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rexelion
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a1d9f11b04
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
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Kyle Cooley
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492b99b008
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Transparent object markers
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2017-11-07 00:41:27 -05:00 |
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scrawl
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801f2d42d5
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Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
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2017-11-05 23:24:59 +00:00 |
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Miloslav Číž
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f98a821482
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fix possible bug in aipursue
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2017-11-05 23:46:15 +01:00 |
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Alexander Stillich
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7d39c5450c
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Fixed escaping @ in boost program options filter
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2017-11-05 22:14:16 +01:00 |
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scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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2017-11-05 20:27:54 +00:00 |
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scrawl
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45993d3da2
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Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
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2017-11-05 20:24:24 +00:00 |
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Miloslav Číž
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430d01a39a
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additional animation refactor
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2017-11-05 20:19:47 +01:00 |
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rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
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scrawl
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3d347730dc
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Merge pull request #1524 from psi29a/cmake_31
standerdise on 3.1.0
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2017-11-05 16:18:34 +00:00 |
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