Commit graph

18992 commits

Author SHA1 Message Date
scrawl
4c9bbce1e2 Fix node mask being reset 2017-03-14 01:01:50 +01:00
scrawl
c1fe9f2a89 Avoid warping the mouse cursor more than necessary
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.

This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
2017-03-14 00:31:27 +01:00
David Cernat
e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2017-03-13 18:20:07 +02:00
MiroslavR
a8517c34eb Code style 2017-03-13 13:57:05 +01:00
scrawl
a556475fae Explicitely set the user data type to avoid const/non-const mismatch 2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 2017-03-13 02:48:23 +01:00
scrawl
928e2061f7 Remove redundant tolower 2017-03-13 02:48:23 +01:00
scrawl
13a6070629 Remove warning spam in skeleton.cpp
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
2017-03-13 02:48:22 +01:00
scrawl
e093a30736 Update AUTHORS.md 2017-03-13 02:34:25 +01:00
scrawl
a9b5ea4f8c Merge pull request #1224 from schwitzerm/master
fix skill window update
2017-03-13 02:33:21 +01:00
Mitchell Schwitzer
421b92ae05 fix styling & add missing lines regarding max proficency 2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e fix display maximum proficency reached 2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
Koncord
3d294500ba [General] Use std::replace() instead for-each in Utils::convertPath() 2017-03-08 12:06:47 +08:00
scrawl
809f5cd01b Fix bad override 2017-03-08 01:28:56 +01:00
scrawl
21aad00612 Don't pass key events to the viewer when Alt modifier is held
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
2017-03-08 01:27:04 +01:00
scrawl
fc95a45cb6 Don't pass repeat key events to the viewer's eventQueue 2017-03-08 01:27:04 +01:00
scrawl
70841ea3b7 Merge pull request #1222 from OpenMW/macos-nightly
Setup macOS nightly builds on Travis
2017-03-08 01:26:23 +01:00
scrawl
a6429a2518 Merge pull request #1223 from MiroslavR/rifle_sounds
Fix for incorrect gun sounds with the Clean Hunter Rifles mod
2017-03-07 22:06:20 +01:00
Nikolay Kasyanov
7f429f26e1 Allow getting available version information even when clone is shallow 2017-03-07 21:53:49 +01:00
Nikolay Kasyanov
e24cb0fe5d [macOS, CI] Configure deployment of nightly builds to FTP 2017-03-07 21:53:49 +01:00
MiroslavR
af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 2017-03-07 19:00:09 +01:00
David Cernat
90387aedea Merge pull request #182 from OpenMW/master
Add OpenMW commits up to 5 Mar 2017
2017-03-06 18:40:13 +02:00
Koncord
2a723279b1 [Client] Send ID_GAME_PREINIT packet 2017-03-06 22:52:18 +08:00
Koncord
2c26ed8aee [Server] Process ID_GAME_PREINIT packet 2017-03-06 22:51:17 +08:00
Koncord
435d9780a7 [General] Fix PacketPreInit 2017-03-06 18:40:53 +08:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Nikolay Kasyanov
57c5ecfba8 [macOS, CI] Use most recent prebuilt dependencies 2017-03-05 23:01:16 +01:00
Nikolay Kasyanov
f1abc5d7cb [macOS, CI] Use Release configuration 2017-03-05 23:01:16 +01:00
Nikolay Kasyanov
672aa80dc5 Revert "Make Travis build test-release-build-on-travis"
4eb5183d73
2017-03-05 14:05:19 +01:00
Koncord
6076346df4 [Client] Add Networking::preInit() method 2017-03-05 16:55:05 +08:00
Koncord
0c1905e842 [General] Add PreInit packet 2017-03-05 16:46:11 +08:00
Koncord
0d53a6916d [General] Move repeated code in Packet() to base class 2017-03-05 16:27:41 +08:00
David Cernat
df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
c1b1d502ee Fix up commit 330e5fefd1 2017-03-04 21:48:31 +01:00
scrawl
4123398cbc Change no-grab setting to respect the value given 2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 2017-03-04 21:48:31 +01:00
scrawl
4051018862 optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback 2017-03-04 21:48:31 +01:00
scrawl
5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
2017-03-04 21:48:31 +01:00
scrawl
42a04de37c Fix a crash that occurred when a carried light fails to be attached. 2017-03-04 21:48:31 +01:00
scrawl
2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 2017-03-04 21:48:31 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Nikolay Kasyanov
4eb5183d73 Make Travis build test-release-build-on-travis 2017-03-04 21:44:14 +01:00
David Cernat
82dcec5ec5 [Server] Use consistent pattern for script function category names 2017-03-04 14:11:17 +02:00
Koncord
cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 2017-03-04 14:55:35 +08:00
Koncord
4015c3e9a9 [Client] Use constant instead magic value in Lerp function 2017-03-04 14:24:26 +08:00
Koncord
a10cf4360c [Client] Print all esm/esp files in load queue with idx & CRC32 checksum 2017-03-04 13:23:26 +08:00
Koncord
9199446edd [Client] Add Files::Collections to Main::init() arguments 2017-03-04 13:11:46 +08:00
Koncord
c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00