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teamnwah
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openmw-tes3coop
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SHA1
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Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00