scrawl
|
90cc1de46c
|
Do not list custom made classes in the pick class dialog
|
2016-03-21 11:46:25 +01:00 |
|
scrawl
|
b332704df7
|
Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
|
2016-03-19 18:03:59 +01:00 |
|
Marc Zinnschlag
|
589fb1031b
|
Merge remote-tracking branch 'pi03k/bug_3248'
|
2016-03-18 07:32:57 +01:00 |
|
scrawl
|
a6e23d03d3
|
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
|
2016-03-18 00:42:22 +01:00 |
|
scrawl
|
102f9719f7
|
Remove some garbage
|
2016-03-18 00:39:27 +01:00 |
|
scrawl
|
79eb2d20e0
|
Cleanup
|
2016-03-18 00:39:19 +01:00 |
|
scrawl
|
12ec90f9e7
|
Change default argument, fix GetDisposition
|
2016-03-18 00:38:02 +01:00 |
|
scrawl
|
bc5adfa4fe
|
Merge pull request #913
|
2016-03-18 00:31:55 +01:00 |
|
scrawl
|
30402f75e3
|
Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258)
|
2016-03-18 00:24:38 +01:00 |
|
scrawl
|
2b38d10449
|
Always add xbase_anim
|
2016-03-18 00:17:05 +01:00 |
|
pi03k
|
629a558e7b
|
Fix for bug 3248
|
2016-03-17 22:34:45 +01:00 |
|
scrawl
|
50acdf3e47
|
Move createCharacter inside the try block
|
2016-03-14 00:03:02 +01:00 |
|
scrawl
|
a0cc9de088
|
Make the creation of save file directories even more explicit
|
2016-03-14 00:00:11 +01:00 |
|
scrawl
|
b7b7c0612d
|
Make getCurrentCharacter create argument explicit
|
2016-03-13 23:48:44 +01:00 |
|
scrawl
|
7463c0c353
|
Addition to last commit, don't create a save directory on death
|
2016-03-13 23:48:22 +01:00 |
|
scrawl
|
426a6fdcc2
|
Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
|
2016-03-13 23:42:08 +01:00 |
|
scrawl
|
d7c7bb850b
|
ToggleAI cleanup
|
2016-03-12 20:32:42 +01:00 |
|
Marc Zinnschlag
|
d5067201d0
|
Merge branch 'move'
|
2016-03-12 13:27:00 +01:00 |
|
Marc Zinnschlag
|
900378a31e
|
changed 'not implemented' warning message for object movement
|
2016-03-12 13:26:33 +01:00 |
|
Marc Zinnschlag
|
d6b8033b46
|
handle cell transitions when moving objects
|
2016-03-12 13:19:51 +01:00 |
|
Marc Zinnschlag
|
5c587fe93e
|
Merge remote-tracking branch 'scrawl/cs_waterlevel'
|
2016-03-12 08:07:38 +01:00 |
|
scrawl
|
d840c7d5eb
|
Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
|
2016-03-11 22:48:28 +01:00 |
|
scrawl
|
97526284f5
|
Allow setting the water level of an interior cell with sky (Fixes #3244)
|
2016-03-11 22:10:59 +01:00 |
|
Marc Zinnschlag
|
fa9689c5e7
|
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
|
2016-03-11 14:04:47 +01:00 |
|
Marc Zinnschlag
|
6a2fe564ef
|
Merge branch 'master' into move
|
2016-03-11 12:47:33 +01:00 |
|
scrawl
|
85bd4f52f0
|
Improve occlusion query geometry rendering
|
2016-03-11 00:09:46 +01:00 |
|
scrawl
|
93ec289b1d
|
Improve setting of occlusion query state
|
2016-03-10 23:18:20 +01:00 |
|
scrawl
|
14e1911820
|
Fix memory leaks
|
2016-03-10 20:38:14 +01:00 |
|
scrawl
|
f898bf493f
|
Don't use Geodes
|
2016-03-10 13:17:01 +01:00 |
|
scrawl
|
137dde7cf8
|
Include cleanup
|
2016-03-10 12:59:17 +01:00 |
|
ae-g-i-s
|
c9791c5c1a
|
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233)
|
2016-03-08 21:30:28 +01:00 |
|
ae-g-i-s
|
2f1c6c740c
|
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e .
|
2016-03-08 20:41:39 +01:00 |
|
ae-g-i-s
|
9585a12fb1
|
Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
|
2016-03-08 20:40:47 +01:00 |
|
Marc Zinnschlag
|
b2181fae20
|
safer handling of command macros
|
2016-03-08 10:48:44 +01:00 |
|
scrawl
|
3e6cf17665
|
Warn about cellrefs with an empty refId (Bug #3238)
|
2016-03-07 22:44:03 +01:00 |
|
scrawl
|
d0aba0d9ee
|
Catch exceptions thrown during reference loading (Bug #3238)
|
2016-03-07 21:28:50 +01:00 |
|
ae-g-i-s
|
000597236e
|
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)
|
2016-03-06 18:29:32 +01:00 |
|
scrawl
|
0fc65db6bb
|
Remove parts before setting the new object root
|
2016-03-06 11:34:15 +01:00 |
|
scrawl
|
0df975a4d7
|
Properly detach nodes in CopyRigVisitor (Fixes #3234)
|
2016-03-06 11:33:07 +01:00 |
|
scrawl
|
60a12b3dee
|
Use MyGUI's castType function
|
2016-03-05 20:00:51 +01:00 |
|
scrawl
|
763f647412
|
Add ItemModel::allowedToInsertItems
|
2016-03-05 19:53:24 +01:00 |
|
scrawl
|
373c1e7602
|
Assign the PageDisplay on initialization
|
2016-03-05 19:48:01 +01:00 |
|
scrawl
|
5ea7446eeb
|
Change a dynamic_cast to static_cast
|
2016-03-05 19:41:45 +01:00 |
|
scrawl
|
c085e503c6
|
Pass the btCollisionObject as const
|
2016-03-05 16:09:56 +01:00 |
|
scrawl
|
004f0d37d5
|
Fix the projectile launch position for spells cast from objects (Fixes #3235)
|
2016-03-05 15:56:54 +01:00 |
|
scrawl
|
910e41e3c4
|
Allow an Object to be specified as ignore parameter for castRay
|
2016-03-05 15:56:19 +01:00 |
|
Marc Zinnschlag
|
b5005f7812
|
keep sub mode over mode changes
|
2016-03-05 11:41:42 +01:00 |
|
Marc Zinnschlag
|
a63453846b
|
properly clear drag mode at the end of a drag
|
2016-03-05 11:14:08 +01:00 |
|
Marc Zinnschlag
|
51a4e3fa7d
|
properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind)
|
2016-03-05 10:56:54 +01:00 |
|
Marc Zinnschlag
|
70745487f3
|
cancel instance move on editing lock becoming active
|
2016-03-05 10:44:46 +01:00 |
|