Commit Graph

16378 Commits (a083439139b883b260605fac90d6304ea293effa)

Author SHA1 Message Date
David Cernat a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
6 years ago
David Cernat 7efee0e968 [Client] Fix GCC build 6 years ago
David Cernat 5bd2244898 [Client] Uninitialize DedicatedActors instantly in some situations
When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.

Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
6 years ago
David Cernat 5fd4113978 [General] Implement sending of ActorSpeech packets from server scripts 6 years ago
David Cernat 338efdb705 [General] Fix issues with MechanicsHelper::getItemPtrFromStore() 6 years ago
David Cernat aec0c5bd49 [Server] Make capitalization consistent for AI-related script functions 6 years ago
David Cernat 9598212aad [Client] Don't add bound items to inventory as a result of item packets
Additionally, don't include bound items when sending PlayerInventory packets.
6 years ago
David Cernat a3b9274365 [Client] Make it possible to check if an item ID belongs to a bound item 6 years ago
David Cernat a1933e7bc2 [Client] Don't declare variable twice in LocalPlayer's setEquipment()
The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc

Addditionally, use a more descriptive variable name than "a" for item Ptrs.
6 years ago
Marc Zinnschlag 1cfc1f9bdb Merged pull request #1666 6 years ago
Marc Zinnschlag 0aedb3aada Merged puil request #1808 6 years ago
Marc Zinnschlag 24212d58e8 Merged pull request #1861 6 years ago
Andrei Kortunov cde95979d0 Fix combat engagement for creatures 6 years ago
David Cernat 5d66a9bb66 [Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse 6 years ago
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov 780648b584 Do not reset idle animations if we do not have ammo 6 years ago
Andrei Kortunov df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 6 years ago
Andrei Kortunov 71bcc11ba5 Apply only crossbow reload animation to upper body 6 years ago
Andrei Kortunov a0d0e5d2db Give jumping animations higher priority than movement ones 6 years ago
Andrei Kortunov 6a03aa6fdb Reduce jittering during turning animations for player 6 years ago
Andrei Kortunov cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Marc Zinnschlag fe19d8ff35 Merged pull request #1857 6 years ago
Marc Zinnschlag a2a57cf694 Merged pull request #1858 6 years ago
Marc Zinnschlag 0f510011b3 Merged pull request #1852 6 years ago
Andrei Kortunov 126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 6 years ago
Andrei Kortunov 51af729305 Do not use headtracking in the 1st-person view (bug #4573) 6 years ago
Andrei Kortunov 6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Capostrophic e9e9c0dd6b Fix guild guide fast travelling to exteriors time 6 years ago
Andrei Kortunov b7859b3fa9 Cap underwater view distance (bug #4565) 6 years ago
Capostrophic bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 6 years ago
Marc Zinnschlag b75b5d139a Merged pull request #1845 6 years ago
Marc Zinnschlag 7a93d118d2 Merged pull request #1846 6 years ago
Capostrophic 7087bad580 Use special behavior for all topics with reserved names (bug #4557) 6 years ago
Andrei Kortunov 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 6 years ago
David Cernat 888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
6 years ago
Andrei Kortunov b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 6 years ago
Koncord d03722b3f4 [Browser] Rework browser for improved stability & clarity
(cherry picked from commits 5c79e7106f, 57353cdfff, 15723adb9a, 01a5196a92, ed75563a94, 3839a2dcfd, 1fd16ba69c, 66283943c5, ba8613a179, 5b8f4f3e92, 35b771b19e, 043eb224e2, 05fac2f67d)
6 years ago
Marc Zinnschlag 452a706047 Merged pull request #1837 6 years ago
Marc Zinnschlag b6a919a2d1 Merged pull request #1838 6 years ago
Marc Zinnschlag 99c03d55f0 Merged pull request #1841 6 years ago
Marc Zinnschlag 2a621fedd1 Merged pull request #1842 6 years ago
Capostrophic d15dcaff68
Don't adjust weapon rating according to weapon condition twice 6 years ago
David Cernat 6498bcb22b [Server] Add script functions for getting player draw & sneak states 6 years ago
Andrei Kortunov e2519226aa Move boost include 6 years ago
Andrei Kortunov eeffe2e557 Check if item model exists inside drag and drop functions 6 years ago
Andrei Kortunov c2a175c2e0 Move crash catcher wrapper to separate file 6 years ago
Capostrophic 725a9323c4
Merge branch 'master' into sound 6 years ago
Capostrophic 4c7f3cf626
Merge branch 'master' into weaponpriority 6 years ago
Marc Zinnschlag 4d280add81 Merged pull request #1843 6 years ago
Marc Zinnschlag d7718aae9b Merged pull request #1840 6 years ago