Commit Graph

362 Commits (ae5f783a1650b8d65a2b65eeae149ab5729ef473)

Author SHA1 Message Date
Marc Zinnschlag 7bc97fb8b8 reworked code for player positioning on startup and new game 11 years ago
scrawl 6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
Marc Zinnschlag 9f721fd144 store list of known topics in saved game files 11 years ago
Emanuel Guevel 8824af30b4 Allow to display message box outside of dialogue window 11 years ago
scrawl 1deb0a7cdf Savegame dialog: Set key focus to editbox 11 years ago
scrawl f89b3cac02 Feature #764: Store the actor that gave the dialog response 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag fd5486864a Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/actors.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
Marc Zinnschlag 29c3a288e3 load and save of reference in cells (without CustomData state) 11 years ago
scrawl e0de76a6f7 Save/load global map 11 years ago
scrawl f09328ca84 Clear global map overlay when starting/loading a game 11 years ago
gus 707e579dfe Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl 295aed3533 Implement savegame screenshots 11 years ago
Marc Zinnschlag 0f60898517 adding missing cleanup for SoundManager 11 years ago
scrawl 851a7d5014 Feature #957: Handle area effects for "on touch" range 11 years ago
scrawl 205e8aa4e9 Feature #957: Implement area magic 11 years ago
scrawl ba5300b071 Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. 11 years ago
scrawl 1a00f26390 Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
Marc Zinnschlag c300cd9375 loading/saving of some player state (cell/coordinates and some other bits) 11 years ago
scrawl 52b9ebff9d Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 11 years ago
scrawl 95651857f3 Fix code duplication 11 years ago
scrawl 0d0005c433 Fix fatigue not restoring when waiting 11 years ago
gus dd870e35db get all actors following a given actor 11 years ago
scrawl a2ba0dde31 Implemented GoToJail 11 years ago
scrawl 9127839cc1 Add a searchPtr method as required for getting an owner, which may already be dead and disposed of. 11 years ago
scrawl bf6d302fba Confiscate stolen items when caught 11 years ago
scrawl d01f89b153 Rewrite some awful code 11 years ago
scrawl 3bf36515d5 Implement Trespassing crime 11 years ago
scrawl 6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 11 years ago
scrawl 9bf7bf529c Implement crime-related dialogue globals as they are described in MSFD 11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
scrawl 7b33f6f2ac Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this. 11 years ago
scrawl c85c2cff4e Fix disposition changes from trades not applying properly 11 years ago
scrawl 728365b48d Remove an unused hook 11 years ago
scrawl 3c0080d2c1 Implement theft detection 11 years ago
scrawl 29c823b9d4 Implement awareness check function. Use this for combat AI and GetDetected instruction. 11 years ago
scrawl 62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
11 years ago
scrawl 32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 11 years ago
scrawl 5729672262 Show marked position on map. Implement Detect X magic effects. 11 years ago
scrawl ea3b88951a Implement divine/almsivi intervention magic effects 11 years ago
scrawl 3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 11 years ago
scrawl 79a440e94a Many additions to 900bc06d2c236b:
- Fix indentation
 - Consider any kind of light, not just torch_infinite_time
 - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
 - Remove redundant code and don't add additional lights to the inventory
 - World::isDark returns false for interiors which are unaffected by weather
11 years ago
Marc Zinnschlag 6de39a7329 Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
Conflicts:
	apps/openmw/mwmechanics/character.cpp
11 years ago
scrawl a3017e16d4 Don't allow changing the spell that is being cast mid-animation 11 years ago
scrawl 5054d8e6c1 Bug #1055: Check power use and mana before starting cast animation 11 years ago