cc9cii
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c652cb1568
|
More cleaning up.
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2014-04-18 15:19:22 +10:00 |
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cc9cii
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2447f0f4aa
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Cleaned up logging statements.
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2014-04-18 14:41:44 +10:00 |
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cc9cii
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aad13d315c
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Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
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2014-04-18 14:41:44 +10:00 |
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cc9cii
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d3be725ee7
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Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
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2014-04-18 14:41:43 +10:00 |
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cc9cii
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1ceeeb4a22
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Fix movement glitches for actors with low speeds (e.g. a rat). Was caused by false detection of being stuck.
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2014-04-18 14:41:43 +10:00 |
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Marc Zinnschlag
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30d5040f2f
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Merge remote-tracking branch 'cc9cii/Bug-No-1260'
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2014-04-15 15:26:58 +02:00 |
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cc9cii
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1fc030653f
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Avoid hard coding "thief.dds" string.
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2014-04-15 22:30:41 +10:00 |
|
Marc Zinnschlag
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86e65944b8
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Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/CMakeLists.txt
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2014-04-15 11:31:48 +02:00 |
|
Jeffrey Haines
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e2fab228f9
|
Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
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cc9cii
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89be1069a7
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Bug #1260: show thief.dds image for a custom class level up menu
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2014-04-14 18:31:46 +10:00 |
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cc9cii
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966ed46870
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Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
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2014-04-13 18:34:08 +10:00 |
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cc9cii
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3e6e325e5b
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Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
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2014-04-13 14:53:36 +10:00 |
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cc9cii
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e9be6d3f42
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Fix falling animation where vec.z is set to zero.
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2014-04-13 11:34:59 +10:00 |
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cc9cii
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0bef754873
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Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271.
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2014-04-13 08:46:02 +10:00 |
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cc9cii
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d2a41167d0
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Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
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2014-04-11 21:24:00 +10:00 |
|
Emanuel Guevel
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09bd0324c9
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Fail properly when a content file is not found
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2014-04-08 20:19:09 +02:00 |
|
Marc Zinnschlag
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03b3487f1b
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minor cleanup
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2014-04-07 09:56:36 +02:00 |
|
Marc Zinnschlag
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fafb7501e3
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Merge remote-tracking branch 'cc9cii/PathFinder-split'
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2014-04-07 09:48:15 +02:00 |
|
Emanuel Guevel
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ce7aa96371
|
Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
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2014-04-06 22:21:28 +02:00 |
|
Marc Zinnschlag
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c7f2cfeca0
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Merge remote-tracking branch 'gus/AIFix2'
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2014-04-06 15:13:30 +02:00 |
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Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
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2014-04-05 22:45:40 -04:00 |
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Jeffrey Haines
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940c88d2ec
|
Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
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2014-04-05 10:26:14 -04:00 |
|
Jeffrey Haines
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df5cbe5dec
|
Minor changes
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2014-04-04 08:10:35 -04:00 |
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cc9cii
|
28f7c42fb7
|
One more comment fix.
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2014-04-04 18:17:42 +11:00 |
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cc9cii
|
f59226265a
|
Remove redundant parameter from aStarSearch. Also update some comments.
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2014-04-04 18:10:06 +11:00 |
|
Jeffrey Haines
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70919ba60a
|
Removed witnesses and minor changes
|
2014-04-03 16:13:14 -04:00 |
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cc9cii
|
5cf8e7e933
|
Remove logging.
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2014-04-04 06:16:26 +11:00 |
|
cc9cii
|
040d4f8fc4
|
Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
|
Jeffrey Haines
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0c957a3cde
|
Added witnesses to the mix
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2014-04-03 14:53:31 -04:00 |
|
cc9cii
|
a8b2eb1fe9
|
Make Travis happy.
|
2014-04-03 22:49:22 +11:00 |
|
cc9cii
|
325d0616bb
|
Cleanup debug statements.
|
2014-04-03 22:17:45 +11:00 |
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cc9cii
|
98f77714ce
|
Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
This version still has debugging statements and needs cleaning up.
|
2014-04-03 21:43:44 +11:00 |
|
Jeffrey Haines
|
b1abef7a38
|
Cleaned up code
|
2014-04-03 01:07:56 -04:00 |
|
Jeffrey Haines
|
58b135a2be
|
Crime is now checked every frame call
|
2014-04-03 00:50:09 -04:00 |
|
cc9cii
|
f597d3e88b
|
Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors).
|
2014-04-03 07:46:26 +11:00 |
|
Jeffrey Haines
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510f2d10ac
|
Replaces broken code with todo
|
2014-04-02 14:20:33 -04:00 |
|
Jeffrey Haines
|
6f1211dd8d
|
Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
|
Jeffrey Haines
|
7c0b51fb7e
|
Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
|
2014-04-02 00:18:22 -04:00 |
|
Jeffrey Haines
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50dac98a2b
|
Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |
|
Jeffrey Haines
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4037f3705e
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Feature 1154 & 73: NPCs react to crime
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2014-04-01 14:15:55 -04:00 |
|
Marc Zinnschlag
|
12e46c5dc7
|
Merge remote-tracking branch 'megaton/master'
|
2014-03-31 10:24:12 +02:00 |
|
Marc Zinnschlag
|
4ee1069baa
|
Merge remote-tracking branch 'scrawl/master'
|
2014-03-31 10:11:54 +02:00 |
|
scrawl
|
f5810b8e1c
|
Consider aspect ratio for loading screen background
More consistent with the main menu.
|
2014-03-30 23:07:49 +02:00 |
|
scrawl
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1265131203
|
Set the selected index after all items are added (workaround for MyGUI bug)
|
2014-03-30 20:07:43 +02:00 |
|
megaton
|
50af9bc0d3
|
General perfomance optimizations.
|
2014-03-30 19:45:27 +04:00 |
|
cc9cii
|
d04bb3befb
|
MSVC uses C version of locale.
|
2014-03-30 17:23:22 +11:00 |
|
Jeffrey Haines
|
8ce938c6f1
|
Revert 6b28c06..98fd381
This rolls back to commit 6b28c06b2c .
|
2014-03-29 22:26:53 -04:00 |
|
Jeffrey Haines
|
98fd381564
|
Feature #1154 Not all NPCs get aggressive when one is attacked
Compiling fix
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2014-03-29 21:25:20 -04:00 |
|
Jeffrey Haines
|
6c866deb1b
|
Feature #1154 Not all NPCs get aggressive when one is attacked
Partially implemented
|
2014-03-29 21:23:34 -04:00 |
|
scrawl
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5eeed03f5b
|
Only exchange bribe gold if the bribe was accepted
|
2014-03-30 00:12:31 +01:00 |
|